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#1
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I was thinking more along the original IL2 1946 CooP's , it worked perfectly well. Why is it so different ? Why cant they simply make it the same or very similar to the old system ? At the moment there's no scoring system or mission win/loose no ready room / debriefing room, its a mess to be honest. It needs the 1C team to rethink the CooP GUI and fix it properly. See my original post. Last edited by KG26_Alpha; 11-20-2011 at 06:14 PM. |
#2
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I think because Oleg did not manage or was not allowed to finish it. Now the team probably has different urgent priorities to keep the project alive. It is better than having the project completely closed imho.
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#3
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It don't matter who didn't finish it, it's an important part of multi-player and getting the sim/game online with more than just the necessary "experten" scripted Dogfight servers This is not a user friendly approach to multi-player in CoD lets hope they fix it soon. ![]() |
#4
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![]() Anyway my primary purchase reason was for CooP missions and the FMB with its new features etc etc................. Guess I'll join the queue and wait quietly. ![]() Last edited by KG26_Alpha; 11-20-2011 at 07:33 PM. |
#5
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PS. BTW I think Kodiak or other experienced C# programmers can modify naryv's script to do anything that it does not do yet. However the thread about the script received only a few replies which means that the demand is not very high either. Last edited by Ataros; 11-21-2011 at 08:00 AM. |
#6
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Its just as easy to use normal CooP mode on other maps as it don't really do much else in that respect. Last edited by KG26_Alpha; 11-21-2011 at 10:19 AM. |
#7
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I would also like to see the Coop setup change to something similar to the old iL2 Coop one especialy with all the new features of Cliffs of Dover .
I like the idea of scripting triggers ,commands etc but would like to see a simpler way being to do it in the mission builder as I have no idea about writing scripts although I have looked at some of the posts on the subject. I have been mucking about in the Rise of Flight mission builder where they have made insertable MCU`s for which the properties can be set quite easily by a right click advanced properties menue. Triggers,Ojectives and server responces can be set quite simply with a few clicks of the mouse.Perhaps later something like this could be intergrated into CloD. |
#8
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