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-   -   IL2 1946 style CooP mission ? (http://forum.fulqrumpublishing.com/showthread.php?t=27934)

KG26_Alpha 11-18-2011 04:22 PM

IL2 1946 style CooP mission ?
 
Really hoping or wishing for this............

Just wondering if there's anyway to do it ?

Ready Room
Clients
1. Select aircraft
2. Arm aircraft
3. Ready up

Host sees clients
1. Selected aircraft
2. Ready status
3. Launch mission (start battle) when all ready.

With the proviso.
All aircraft ready for take off as mission is launched with All pilots starting at the same time.

Debriefing Room
1. Pilots mission results points or shared kills.
2. Pilots status , captured landed killed etc etc
3. Mission results territory or red/blue won

Close mission

Also the option to reload a mission without closing the Coop Server, all the Mission Load does is continue the current mission.



I really miss the IL2 1946 CooP style mission layout.

:)

JG52Uther 11-18-2011 06:18 PM

Quote:

Originally Posted by KG26_Alpha (Post 362618)



I really miss the IL2 1946 CooP style mission layout.

:)

Same. Maybe there is a way to do it but nobody has figured it out yet. The old il2 coop system was excellent, if we could have that back, with all the bells and whistles of CoD I would be a happy man. I miss coop based online wars :(

Ataros 11-18-2011 06:25 PM

I keep reminding the devs about 1946-style coops on sukhoi.ru. In the meantime you can use naryv's script and modify it to meet all the needs and features you mentioned http://forum.1cpublishing.eu/showthr...537#post354537

Win/loss condition depends on mission maker how he or she programs it. Several people are working on online statistics for CloD. I think it will meet all mentioned requirements when combined with the above script.

KG26_Alpha 11-19-2011 12:29 PM

I've tried that script and its not working unfortunately.

Its just a normal CooP but with all AI idle and they never take off.

katdogfizzow 11-19-2011 12:48 PM

Man I hope so. Its really the only reason I bought the game. I hope to see it working soon. I'll have to try that script...thanks Ataros

Ataros 11-19-2011 02:04 PM

Quote:

Originally Posted by KG26_Alpha (Post 362829)
I've tried that script and its not working unfortunately.

Its just a normal CooP but with all AI idle and they never take off.

I tried it too but alone. As soon as I selected a plane and then "2." from the Mission Menu AI started engines and took off. There were some malfunction though when I tried to change plane in flight iirc, but the script is not intended for this.

AI goes from idle only when all players select 2. from the menu as described. The script must be running (have the same name as mission file). If the script places you into a cockpit automatically this means that a script is running. If not, you can open console and look for errors.

I think usual difficulty checkboxes in server settings must be unchecked to allow it running correctly (like side switching, etc.)

KG26_Alpha 11-19-2011 06:06 PM

Quote:

Originally Posted by Ataros (Post 362879)
I tried it too but alone. As soon as I selected a plane and then "2." from the Mission Menu AI started engines and took off. There were some malfunction though when I tried to change plane in flight iirc, but the script is not intended for this.

AI goes from idle only when all players select 2. from the menu as described. The script must be running (have the same name as mission file). If the script places you into a cockpit automatically this means that a script is running. If not, you can open console and look for errors.

I think usual difficulty checkboxes in server settings must be unchecked to allow it running correctly (like side switching, etc.)


I will have a look again my problem was as soon as a side was selected it threw me ito the mission in a cockpit.

Ataros 11-20-2011 09:27 AM

Quote:

Originally Posted by KG26_Alpha (Post 362952)
I will have a look again my problem was as soon as a side was selected it threw me ito the mission in a cockpit.

This is how this script is supposed to work.

Quote:

Originally Posted by Ataros (Post 354537)
How it works?
Upon side selection a player is automatically moved into one of available planes. Then if he does not like the plane selection he can choose another airgroup, aircraft or position via the Mission Menu: press TAB then 4 , etc. When a player is happy with the selection he should confirm that he is ready to fly via selecting "2" in the menu.

Otherwise you would not be able to change or select planes in some cases because data about planes located beyond 20km radius from a player is not transmitted by CloD network code. This is the reason why we have WPF.Unavailable message in aircraft-lists very often. Default player position is lower left corner of the map as far as I know and in case an airgroup is located more then 20 km away we have to change player position to a closer one before the player can occupy a seat in the airgroup. This is the difference from original Il-2 network code that causes issues with coop.

KG26_Alpha 11-20-2011 02:49 PM

Quote:

Originally Posted by Ataros (Post 363065)
This is how this script is supposed to work.



Otherwise you would not be able to change or select planes in some cases because data about planes located beyond 20km radius from a player is not transmitted by CloD network code. This is the reason why we have WPF.Unavailable message in aircraft-lists very often. Default player position is lower left corner of the map as far as I know and in case an airgroup is located more then 20 km away we have to change player position to a closer one before the player can occupy a seat in the airgroup. This is the difference from original Il-2 network code that causes issues with coop.

All I can see that script doing is some sort of work around for the Channel map being able to be used in a Frankenstein type CooP.

I was thinking more along the original IL2 1946 CooP's , it worked perfectly well.

Why is it so different ?

Why cant they simply make it the same or very similar to the old system ?

At the moment there's no scoring system or mission win/loose no ready room / debriefing room, its a mess to be honest.

It needs the 1C team to rethink the CooP GUI and fix it properly.

See my original post.

Ataros 11-20-2011 03:09 PM

Quote:

Originally Posted by KG26_Alpha (Post 363129)
Why is it so different ?

I think because Oleg did not manage or was not allowed to finish it. Now the team probably has different urgent priorities to keep the project alive. It is better than having the project completely closed imho.

Quote:

Originally Posted by Ataros (Post 362657)
I keep reminding the devs about 1946-style coops on sukhoi.ru. In the meantime you can use naryv's script and modify it to meet all the needs and features you mentioned http://forum.1cpublishing.eu/showthr...537#post354537

Win/loss condition depends on mission maker how he or she programs it. Several people are working on online statistics for CloD. I think it will meet all mentioned requirements when combined with the above script.



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