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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#251
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you and Ace should not adobt the child...
@Repent - agree with you but only in one matter...no point in asking Luthier anything because hes too busy...although they need a PR guy and then we would have a proper communication... Last edited by Tvrdi; 10-23-2011 at 08:59 AM. |
#252
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thats how FB worked. a whole game pretty much as if il2 was just a beta test.
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#253
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The difference is in the definition
![]() It won't be a new game, just a big, paid for, patch. ![]()
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#254
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I love this sim, i'm follow it's development as any other IL-2 series fanboy. But DirectX11 support was advertised, we are fooled with the "we don't have AA in this screenshot because it's an old PC" and other things, and we received a BROKEN and INCOMPLETE software in release. I can't just forget that. I'm just saying that. ![]() |
#255
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il2 was out. Fb was out it incldued all off content of il2 + FB content. People who had il2 had to buy FB, and people who bought FB where up to date. It was like buy a sequel who had all the previous stuff in it too. Dont confuse this with PF wich was a stand alone who could be merged. |
#256
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Like I already mentioned common practice is to not only support APIs (weird wording) but also offer the features of the supported APIs. DX10 was released in 2006 and saying that CloD has the "Latest-gen graphics engine" that utilize "the best of technology for ultimate realism" when all it does is using an over 5 years old technology, that is horsesh!t in it's purest form. But hey, CloD supports some new APIs. Great!! And lets not forget all the other broken stuff like AI, radio comms, inverted controls, wrong DM/FM, no SLI support, etc etc. Sure, it wasn't printed on the box that it would work so they're in the clear but never the less they made us believe we would get a working game but sold us something different. This community is legendary and built out of a fine group of followers who love the IL-2 series (me included). No wonder people are p!$$ed when Ubi/1C sells them a broken game 4 years after announced release and then disappears. Listen, I've blocked you and have no interest in communicating with you but I think this is an important issue which is why I reply to your post for others to read. You recognize me for having an open mind unfortunately I have no hope that you'll drop your ignorant and patronizing attitude. People like you don't change. |
#257
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#258
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As said before, dx11 support is different from featuring dx11 effects.
But that is how one WANTS to interpret! You can accept it or you can get riled up about it, to no avail, btw. But anyway, why get so riled about things of the past? It's history, not changeable. It is never wise to hold grudges too long, always leading to problems and escalations out of proportion. As almost everybody agrees atm we have a working, in no way perfect, sim here, still filling us with great expectations. So, let us unite our voices for a better future. (gosh, doesn't that sound soupy?)
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#259
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#260
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Aces has interpreted it to mean that the devs were using the DX11 API but never intended to include any DX11 features with the game. But any version of DX can be referred to as an API and the common interpretation of stating that DX 11 APi supported OR DX10 API supported - in the context of communication with the public/potential customers IS exactly as people interpreted it - i.e. they were planning to include DX11 features. (this is stated by Oleg in the supplied link AND by Luthier explicitly in the other link). There is really no need for further confusion on all this. I'm also not pushing this to criticise the game, but as Lobisomem has said - the truth is the truth. Aces has got the wrong end of the stick, and him shouting louder than everyone else should not be allowed to dictate what is viewed as truth. As you say above no company is going to lay themselves open to potential legal redress by deliberately playing word games of that type. The situation we ended up with is due to technical difficulties in getting the planned DX11 feature implementation to work and snafued communication with marketing dept.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 10-23-2011 at 11:15 AM. |
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