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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-28-2008, 01:14 AM
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Robert Robert is offline
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Realistic or not. Broken or bad flying. No matter what the cause it's not going to be corrected. IL2 is done.
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  #12  
Old 01-28-2008, 02:43 AM
BadAim BadAim is offline
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The biggest complaints I hear from pilots of actual aircraft (when flying IL2) is the lack of tactile feedback and the feeling of the weight of the aircraft, the former is a long way off to resolution, lets hope the latter is better done in SOW. But I do aggree that practice is the best medicine.
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  #13  
Old 01-28-2008, 10:58 AM
Abbeville-Boy Abbeville-Boy is offline
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if you have a bounce it means that your flare off timing, altitude, is off a bit, practice will cure that
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  #14  
Old 01-28-2008, 12:30 PM
Therion_Prime Therion_Prime is offline
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Quote:
Originally Posted by BSS_Sniper View Post
The thing is, I am a regular flier. I fly for hours a day in real life. It doesn't matter how slow you come in and how you flare and let it sink in slowly. The second your gear gently touches down, you BALLOON up in the air. It's off and is too touchy in here. Also, there should be a huge difference in landing on grass and concrete runways. Any landing other than a burn in should be nice and smooth on grass.
I'd guess that modern aircraft have way better suspensions?
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  #15  
Old 01-28-2008, 01:00 PM
Bearcat Bearcat is offline
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Hey Sniper... just curious... is there another sim out that you think gets that aspect of the FMs better than this one? Whats your take on the FSX FMs.
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  #16  
Old 01-28-2008, 01:37 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by BSS_Sniper View Post
The thing is, I am a regular flier. I fly for hours a day in real life. It doesn't matter how slow you come in and how you flare and let it sink in slowly. The second your gear gently touches down, you BALLOON up in the air. It's off and is too touchy in here. Also, there should be a huge difference in landing on grass and concrete runways. Any landing other than a burn in should be nice and smooth on grass.
I stand under correction but I do not think Il2 models any difference between a grass strip, a concrete or metal one (carrier).

I find most landings are smooth, excepth those where the enemy has removed one or both of my wings lol
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  #17  
Old 01-28-2008, 02:21 PM
Rama Rama is offline
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@Sniper
I agree that IL2 FMs makes the plane difficult to land "as per the manual". If you respect the final speed and landing speed as written in the plane manual, then your vertical speed in IL2 is a bit to high, and you will bump on touch, except if you pull hard to round your trajectory at the right moment (which is quite hard to do in the sim... since it's hard to judge the precise hight above runway).
Now if you forget the real plane manual... since the runways are quite long, you can use higher final speed (around 20 Km/h) than the manual numbers, with a flatter slope (less than 5%)... in the sim in allows you to achieve a smooth landing without bumps most of the time (at the cost of longuer run before stopping... but it doesn't matter in the sim).
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  #18  
Old 01-28-2008, 03:00 PM
WWTaco WWTaco is offline
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Power controls pitch and Elevator controls airspeed.

hey where's the ground effect?

S!
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  #19  
Old 01-28-2008, 09:19 PM
ImMoreBetter ImMoreBetter is offline
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Quote:
Originally Posted by denbf109 View Post
all of the flyable a/c are stiff legged on landing; no matter how soft you land them. is this to save computer memory, speed, etc.? again they all look hyper to me. there is no mass in the a/c(all types). another thing that bugs me is that a high speed pass right down on the deck is unrealistic. a small increase in up elevator produces an instant drop in altitude(enough to stuff you in the dirt). the effects of coefficient of lift, a/c mass, a/c velocity, relative wind, angle of attack of wing chord are not in harmony. you can see this easily if you play your playback @ 1/4 speed. instant high speed stall? NOT.
Bouncing did and does happen in real life, especially on carriers.

I have made perfect landings in this game, and I've made bouncy ones, but never have I disagreed with the outcome.


However, I have never hit the ground while flying low in the way you described.

The only time I've collided with the ground while flying low was due to the elevators being behind the fulcrum of the plane, pushing the tail downward instead of the nose upward. Exactly what should happen.
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  #20  
Old 01-28-2008, 10:10 PM
334th_Gazoo0 334th_Gazoo0 is offline
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Quote:
Originally Posted by WWTaco View Post
Power controls pitch and Elevator controls airspeed.

hey where's the ground effect?

S!
I agree Taco. Try a flatter, moderately faster approach, at about 1/4 throttle. Then use the throttle to control altitude. Don't cut throttle until you are on the ground.
This seems to make greasing in the landings possible. A proper full stall landing is very difficult to judge in this simulation or any other, due to the point of view and tactile limitations. I believe suspension effects may be modeled in SOW BOB.

All the Best
334th_Gazoo0

http://www.334theaglesquadron.com
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