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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-22-2008, 10:16 PM
denbf109 denbf109 is offline
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Smile a/c flite models

all of the flyable a/c are stiff legged on landing; no matter how soft you land them. is this to save computer memory, speed, etc.? again they all look hyper to me. there is no mass in the a/c(all types). another thing that bugs me is that a high speed pass right down on the deck is unrealistic. a small increase in up elevator produces an instant drop in altitude(enough to stuff you in the dirt). the effects of coefficient of lift, a/c mass, a/c velocity, relative wind, angle of attack of wing chord are not in harmony. you can see this easily if you play your playback @ 1/4 speed. instant high speed stall? NOT.
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  #2  
Old 01-22-2008, 10:26 PM
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SlipBall SlipBall is offline
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I don't have any of these problem's. Have you been flying for awhile?
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  #3  
Old 01-22-2008, 11:20 PM
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GF_Mastiff GF_Mastiff is offline
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sounds like your coming in to fast.
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  #4  
Old 01-23-2008, 04:10 AM
Bearcat Bearcat is offline
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Practice.... not to be flip... but practice.... it will help and the learning curve is steeper than you might think.
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  #5  
Old 01-24-2008, 05:23 AM
ddmd80 ddmd80 is offline
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Default Grease that landing>>>

If you keep a close eye on your airspeed ( When on final you you should be at 100 mph or less but greater than 90 mph) you should be able to grease'em in every time. Works great flying Spits, P-38, P-39, F4U, F6F, Etc. Airspeed control is the key along with lots of practice

Good Landings!
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  #6  
Old 01-24-2008, 09:07 AM
BSS_Sniper BSS_Sniper is offline
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The balloon bounce for landings happens way too often and is unrealistic to me. It's a rare thing to ever get a halfway decent landing in here. I think its way off.
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  #7  
Old 01-24-2008, 01:36 PM
msalama msalama is offline
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Quote:
I think its way off.
Can't agree w/ this. The airspeed and attitude - and thus your sink rate - are the keys. Heck, I'll make some tutorial tracks some of these days if I have the time and you'll see...
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Old 01-28-2008, 09:19 PM
ImMoreBetter ImMoreBetter is offline
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Quote:
Originally Posted by denbf109 View Post
all of the flyable a/c are stiff legged on landing; no matter how soft you land them. is this to save computer memory, speed, etc.? again they all look hyper to me. there is no mass in the a/c(all types). another thing that bugs me is that a high speed pass right down on the deck is unrealistic. a small increase in up elevator produces an instant drop in altitude(enough to stuff you in the dirt). the effects of coefficient of lift, a/c mass, a/c velocity, relative wind, angle of attack of wing chord are not in harmony. you can see this easily if you play your playback @ 1/4 speed. instant high speed stall? NOT.
Bouncing did and does happen in real life, especially on carriers.

I have made perfect landings in this game, and I've made bouncy ones, but never have I disagreed with the outcome.


However, I have never hit the ground while flying low in the way you described.

The only time I've collided with the ground while flying low was due to the elevators being behind the fulcrum of the plane, pushing the tail downward instead of the nose upward. Exactly what should happen.
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