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#1
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all of the flyable a/c are stiff legged on landing; no matter how soft you land them. is this to save computer memory, speed, etc.? again they all look hyper to me. there is no mass in the a/c(all types). another thing that bugs me is that a high speed pass right down on the deck is unrealistic. a small increase in up elevator produces an instant drop in altitude(enough to stuff you in the dirt). the effects of coefficient of lift, a/c mass, a/c velocity, relative wind, angle of attack of wing chord are not in harmony. you can see this easily if you play your playback @ 1/4 speed. instant high speed stall? NOT.
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#2
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I don't have any of these problem's. Have you been flying for awhile?
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#3
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sounds like your coming in to fast.
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#4
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Practice.... not to be flip... but practice.... it will help and the learning curve is steeper than you might think.
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#5
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If you keep a close eye on your airspeed ( When on final you you should be at 100 mph or less but greater than 90 mph) you should be able to grease'em in every time. Works great flying Spits, P-38, P-39, F4U, F6F, Etc. Airspeed control is the key along with lots of practice
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#6
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The balloon bounce for landings happens way too often and is unrealistic to me. It's a rare thing to ever get a halfway decent landing in here. I think its way off.
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#7
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#8
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I have made perfect landings in this game, and I've made bouncy ones, but never have I disagreed with the outcome. However, I have never hit the ground while flying low in the way you described. The only time I've collided with the ground while flying low was due to the elevators being behind the fulcrum of the plane, pushing the tail downward instead of the nose upward. Exactly what should happen. |
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