Oleg didn't know much about how to make a good "game". Nor does Luthier apparently.
Oleg always thought if he just got the numbers right, the rest would somehow fall into place. I was dismayed about a year ago when in an interview at SimHQ, he was asked if he played Il-2 or the then SoW much. He said no, he had beta testers to do it for him...
Luthier asked what elements of gameplay would truly amaze us. More than 20pages of suggestions were given. Some joked about a love triangle. We got a cancelled Dgen and Spitgirl. "Trust me" Luthier said, "You guys are going to love it!"
Maddox Games badly needs a creative director.
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