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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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World of CloD, my man! Been playing WOT and it got me thinking about how much more fun it would have been as a single player game and if there was any campaigns... and preferably in the air
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#2
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Oleg didn't know much about how to make a good "game". Nor does Luthier apparently.
Oleg always thought if he just got the numbers right, the rest would somehow fall into place. I was dismayed about a year ago when in an interview at SimHQ, he was asked if he played Il-2 or the then SoW much. He said no, he had beta testers to do it for him... Luthier asked what elements of gameplay would truly amaze us. More than 20pages of suggestions were given. Some joked about a love triangle. We got a cancelled Dgen and Spitgirl. "Trust me" Luthier said, "You guys are going to love it!" Maddox Games badly needs a creative director. |
#3
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![]() Jip, does make sense now if you see the state of the sim. In real life, I only get micro stutters like that when I had Mexican food… Can anyone still remember Wing Commander 3? Very atmospheric and great all-round quality. In my opinion, that's how you make a game... |
#4
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That and a project manager that actually knows his job.
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#5
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Quite right. Good intentions are not enough.
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#6
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I personally think this is what is lacking and has been for a while, they seem to focus on trivial things while letting required stuff drop off the radar.
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#7
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#8
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Ja, Pacific Storm , not so great, but imagine the FM in CloD and fiddling with say engine size which might have an impact on speed, manoeuvrability , dive and climb speeds and the amount of space there is left for other equipment in the plane etc... o and cost.
Well, actually, I always wondered why they didn't fit the 109's with bigger fuel tanks in the internal fuselage of the plane and made a long range version of the fighter or fitted it with laminar flow wings. It would be great to figure out the trade-offs myself whilst flying the plane in CloD. I also would in the current version of the game have my 109 rather fitted with 4 machine guns instead of the 2 20mm’s, but I want the trade-off in weight also to be reflected in the flight dynamics of the plane. That’s where I’m going with the upgrade my plane part of the suggestion… |
#9
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If you really think that 2 MG17 with 500 rounds each are lighter the 2 MGFF with 60 rounds, think again.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#10
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I agree with the OP, the game seems to have been forgotten.
I'm having so much fun in ROF's career mode, I love the concept of the online/offline leader board, and I'd have thought that Clod's tie in to Steam would these type of cloud gaming services a no brainer I don't mind grabbing a mission editor to make some thing for an online event, but off line I want surprises, so the content has to be generated for me, I'm not interested in flying missions I've made. Stats are good. Gunnery stats, bombing stats, current streaks, it's all good. Field mod are a cool idea too, I'd happily pay for a mirror on some planes, there's enough photo's of modified planes to make it realistic and feasible. World of Clod is a great idea. Guilds and squads are not inappropriate analogue of each other, and most DF maps are no more than an aerial guild raid. Top ten scoring squads each month get the bragging rights of using their own skins? I'd hoped that Clod would be a better game than '46, not just a sim upgrade with a restricted plane set. There's just so much more to a good game than a climb speed chart, I think the dev team took quite a few wrong turns. |
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