Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Vehicle and Terrain threads

Vehicle and Terrain threads Discussions about environment and vehicles in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 07-08-2011, 12:10 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by =FI=Scott View Post
I am inclined to defer to someone who actually knows what they are talking about so far as technical and coding issues are concerned and I am sure you are correct. Surely it is the game makers art in overcomming such issues ?

Part of the challenge of flying has always been avoiding the ground and those objects attached to it but what we have here is Harry Potter and the Magic Spitfire.
Ok, as a younger poster you probably dont know my older posts, but I have a good track record of predicting the problems and solutions. If I dont know I dont post (in general), but like said since I am not active much anymore (sadly because of the game/forums state) I wont spaz out and jump on you for that comment (some here will know what I am talking about).

It is safe to say that the devs took the wrong "path" while coding the game. It may be that they know a way to solve it, but they simply cannot because the code or engine is written in a way, or written poorly so that these changes cannot be easily implemented, or implemented at all without major re-writes. It could very likely be that the person who wrote the code for a "section" or the engine has left the team as we saw bickering between x-employes a few months back. In any case in this paragraph I am guessing, and I know very little about the coding process compared to graphics design and system hardware. The above seem likely possibilities, but for me they are just guesses; however my comments on how tree collisions should be/are normally implemented are not guesses. But like said it may no longer be an option without engine rewrites.

So when will dx11 be coming?
Reply With Quote
  #2  
Old 07-08-2011, 01:36 PM
Walshy Walshy is offline
Approved Member
 
Join Date: Nov 2010
Location: Belfast, Northern Ireland
Posts: 114
Default

Quote:
Originally Posted by Heliocon View Post

So when will dx11 be coming?
God knows if it ever will, when you you have the dinosaur that is DX9 still being utilised by the majority of game developers I can't see much of an uptake for it. It may be used by this game some time in the misty future but as a time frame for when ........ the man in the moon may have a better idea. It is quite likely that DX11 will die a quiet death the same way DX10 has/did. Personally I blame the consoles for the non-uptake of new technology and in my opinion the Xbox scenario was a huge mistake for Microsoft, I do hope that pc gaming will come back with a huge resurgence and flight siming as well on the back that said resurgence but I doubt it will. The consoles are effectively strangling the gaming industry in terms of technology in hardware and software.
Reply With Quote
  #3  
Old 07-08-2011, 03:54 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Walshy View Post
God knows if it ever will, when you you have the dinosaur that is DX9 still being utilised by the majority of game developers I can't see much of an uptake for it. It may be used by this game some time in the misty future but as a time frame for when ........ the man in the moon may have a better idea. It is quite likely that DX11 will die a quiet death the same way DX10 has/did. Personally I blame the consoles for the non-uptake of new technology and in my opinion the Xbox scenario was a huge mistake for Microsoft, I do hope that pc gaming will come back with a huge resurgence and flight siming as well on the back that said resurgence but I doubt it will. The consoles are effectively strangling the gaming industry in terms of technology in hardware and software.
No, go look back at my mid 2010 posting history and you will understand the joke

Also DX11 offers tangible visual benefits to the gamer where DX10 did not, DX11 wont die out because in a years time new games wont support dx9 (it is too expensive to do DX9+dx10/11 or DX10+DX11, only thing that is holding dx9 around is consoles but now I believe we are moving away from the current paradigm of lowest common denominator in dx9.)

Edit- today BF3 specs just came out: http://www.pcgamer.com/2011/07/08/ba...ents-revealed/
Edit/Add 2 - Crysis dx11 patch:

Last edited by Heliocon; 07-13-2011 at 10:47 PM.
Reply With Quote
  #4  
Old 07-08-2011, 02:09 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by Heliocon View Post
So when will dx11 be coming?
The same time as 64bit
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.