Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Vehicle and Terrain threads

Vehicle and Terrain threads Discussions about environment and vehicles in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 07-06-2011, 05:11 PM
whoarmongar whoarmongar is offline
Approved Member
 
Join Date: Apr 2011
Posts: 265
Default

Im no programmer, I wouldnt want to comment on the games coding etc, but I really dont see how these trees are such a problem.

I have been playing flight sims for longer than I care to remember and I can remember sims from years back that tackled this problem by simply making the forest blocks 30-40 feet higher than the surounding topography. Sure it looked rubbish but if you hit a forest block you died.

At the moment we have eye candy trees that arnt really there, I decided ages ago if they didnt exist I would not have them so I disabled them, sure it looks rubbish but whats the point of rendering something that doesnt exist ?

If it was hedges I could and would accept them, but If I collide with a dirty great elm or oak tree I deserve to and expect to die.
Reply With Quote
  #2  
Old 07-06-2011, 06:02 PM
BigC208 BigC208 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 252
Default

Treat the trees for what they are, Trees! I've been flying the sim for a while now and it never bothered me because guess what? I don't fly thru the trees.
Have not seen any AI try to escape thru the trees either. I don't fly online. Anyone using the trees there to evade is diluting his gaming experience imho.
Reply With Quote
  #3  
Old 07-06-2011, 07:04 PM
Langnasen
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Pluto View Post
I`m not flying Cliffs of Dover anymore anyway until it has drastically improved !
You'll be waiting a long time. This game has hit the wall so far as any further significant improvements are concerned. It's still not smooth, it still has no FSAA, it still looks rough, it still has major bugs, there are still no responses in threads from the devs on major issues and suggestions and queries...should I go on? It's another Luftwaffe Commander...not quite as bad, but still bad enough and still as up against that wall to be condemned for what it is and will always be...an almost great but a failure in the end.
Reply With Quote
  #4  
Old 07-07-2011, 05:43 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by Langnasen View Post
You'll be waiting a long time. This game has hit the wall so far as any further significant improvements are concerned. It's still not smooth, it still has no FSAA, it still looks rough, it still has major bugs, there are still no responses in threads from the devs on major issues and suggestions and queries...should I go on? It's another Luftwaffe Commander...not quite as bad, but still bad enough and still as up against that wall to be condemned for what it is and will always be...an almost great but a failure in the end.
Thanks for your valuable opinion and here was I flying online on the weekend actually thinking I was having fun, it seemed smooth for me and nothing like Luftwaffe Commander, but now that you have definatively stated that it has hit a wall, I better shelve it myself

Or another idea is you shelve it and go play something else, you have no more knowledge about the future of this sim than anyone else typing here, if you don't like it fine, but why try and put other people off, with what is really nothing more than your own opinion?
Reply With Quote
  #5  
Old 07-07-2011, 06:02 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Tiger, its not about if you had fun, i can take nice screenies, Frey can make great vids, or others can have a little fun...to get long term support it has to be fixed....nothing else matters.

And they have hit a wall.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #6  
Old 07-07-2011, 07:34 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by furbs View Post
And they have hit a wall.
Really I forgot that you were part of the development team furbs... What a load of BS.

I am enjoying flying on the repka servers atm and yes it still needs to be optimised but they have stated that they are working on this... In two months if the game still has performance issues then I will start to voice my discontent but until then we should not start presuming things have "hit a wall"

Everyone seems to have forgotten how messed up rof was at release now look at it quite a few planes a fantastic single player career... Just wish people would have some patience and take a breath of fresh air before throwing there toys out of the pram...
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #7  
Old 07-07-2011, 08:37 AM
AMVI_Superblu AMVI_Superblu is offline
Approved Member
 
Join Date: Oct 2010
Posts: 58
Default

i think that the real problem with tree's hit boxes is that we all have different trees setting..
let's make an example..
i am flying in a 1v1 dogfight.. i have trees set to High (lot of trees) and my opponent has them set to low (just some trees here and there).. guess what.. he could collide with trees he can see but not with the ones i see (obviously he doesn't because of lower trees setting).. pretty tricky to explain but if it sees less trees than me, he could collide with less trees than me.. that's the real deal..
Reply With Quote
  #8  
Old 07-07-2011, 01:49 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by JG52Krupi View Post
Really I forgot that you were part of the development team furbs... What a load of BS.

I am enjoying flying on the repka servers atm and yes it still needs to be optimised but they have stated that they are working on this... In two months if the game still has performance issues then I will start to voice my discontent but until then we should not start presuming things have "hit a wall"

Everyone seems to have forgotten how messed up rof was at release now look at it quite a few planes a fantastic single player career... Just wish people would have some patience and take a breath of fresh air before throwing there toys out of the pram...

Well...im my opinion they have hit a wall...if you look at the last 2 patches the actual fixes that affect the core gamplay have got less and less with the last patch it was 90% fluff...there is a long list of major bugs that need fixing and to my knowledge Luthier hasn't even mentioned most of them (FSAA anyone?).
whats coming in the next patch? or the one after that? wheres the road map or the community manager? last weeks update was some pictures of the team...some people are happy with that...that's great for them...fantastic...i want to know when the sims going to be fixed.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #9  
Old 07-07-2011, 07:21 AM
hiro hiro is offline
Approved Member
 
Join Date: Jul 2009
Posts: 352
Default

Quote:
Originally Posted by Langnasen View Post
You'll be waiting a long time. This game has hit the wall so far as any further significant improvements are concerned. It's still not smooth, it still has no FSAA, it still looks rough, it still has major bugs, there are still no responses in threads from the devs on major issues and suggestions and queries...should I go on? It's another Luftwaffe Commander...not quite as bad, but still bad enough and still as up against that wall to be condemned for what it is and will always be...an almost great but a failure in the end.



"
Quote:
February 12, 1999

by IGN Staff
LATEST IMAGES

Based on the conditions under which it was released , SSI's Luftwaffe Commander has a tough war to win. First, it has to gain and hold territory in a market that's already saturated with World War II sims. What's more, it carries the honor of the developer, Eagle Interactive, whose reputation with the hard-core flight-sim community slipped after their work on Virgin's Sabre Ace. The question is, can the game carry off both missions and do so well?

wow how the mighty (industry has fallen) in 10 years saturation to picking at straws
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:08 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.