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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Is it just me but everytime I go on a server I get disconnected after a short amount of time, this doesn't happen in any other game whether on Steam or not, is it a Steam problem or is yet another problem with CLOD? If its not the rubbish sound going its losing connection, I've been giving this game a good go these last few months but its the shelf or bin for this unless something happens soon.
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#2
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#3
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Ive never had steam do that on any other game i play using steam, so one can only assume its the game. Anyhow, very annoying and another massive turn off to this title, still at least we know what the office looks like so its not all bad news.
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#4
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I contacted steam and they told me to contact UBI ...i would have better luck giving myself a root canal while drunk...
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#5
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it seems to happen to every server at the same time, and then u have to wait 60 seconds before you can reconnect.
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#6
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#7
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#8
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Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).
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#9
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It would be helpful if server admins could attempt to limit the client connects and see if theres a corelation. Last edited by Ali Fish; 07-03-2011 at 12:38 PM. |
#10
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i thought the same thing but a different cause..i thought the sound engine was overloading and would max out one of the cores causing the sound stuttering and dropoff
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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