Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-26-2011, 09:06 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by cheesehawk View Post
Perhaps I misunderstood your earlier question. Agreed, it would be a nice addition. But IL2FB when you used gunsight mode (Shift-F1) you lost 6DoF. Gunsight is centered, but suffers from the Pumpkin-on-a-Stick syndrome.
Thank you for this explanation Cheesehawk (6DOF), I never used 6DOF and I do not have it (I can not find it, to be precise) so, the only way currently to have the BF109 gunsight centered and free head movement to track opponents is by going to buy a new TRACKIR5.
Which is crazy (to buy a new TRACKIR5 two times the price of the game) because this stupid game does not have the option which it had during the past 10 years!

~S~

PS. I am sorry I posted so much discussion on a thread that was supposed to be a "Bug thread" so please do not post any further discussions about this, let's keep this thread clean.
Otherwise, I am happy with the new patch, no problems, no sound losses etc etc, SLI works fine, online game is great with the new interface, AI flies incredibly well (very often), we are on the right track and I am looking forward for the next generation of graphic cards (so that I can get some real performance graphics at high quality and high resolutions).

Last edited by 335th_GRAthos; 06-26-2011 at 09:13 AM.
Reply With Quote
  #2  
Old 06-26-2011, 10:13 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

does the armament menue now working or not ?!
Reply With Quote
  #3  
Old 06-25-2011, 08:22 PM
avicena avicena is offline
Registered Member
 
Join Date: Jun 2011
Posts: 1
Default

I wonder if any of you, guys, has found this problem (or bug?): when flying the Bf-109 (any of them) I can't extend the flaps with the assigned key (V), even though this key works perfectly in other planes.
Reply With Quote
  #4  
Old 06-25-2011, 08:30 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

The flaps in the 109 are operated via a wheel. This means you must hold down the key you assigned to flaps and it will take a considerable time to lower/raise completely.
Reply With Quote
  #5  
Old 07-21-2011, 11:23 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by avicena View Post
I wonder if any of you, guys, has found this problem (or bug?): when flying the Bf-109 (any of them) I can't extend the flaps with the assigned key (V), even though this key works perfectly in other planes.
This may have been answered before (sorry, I can't trawl through the whole thread to check) but it's no bug. The 109's landing flaps deploy extremely slowly. Just keep holding down the V key and you'll see that they do deploy eventually.
Reply With Quote
  #6  
Old 07-22-2011, 05:57 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

It helps to watch the trim wheel, on the left side of the cockpit, to see how it works.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #7  
Old 06-26-2011, 12:52 AM
Srinidhalaya Srinidhalaya is offline
Approved Member
 
Join Date: Apr 2011
Posts: 41
Default

I still have the sound issue, but it is NOT related to AI spawn, as I did a test MP map without any AI and it still cuts out...
NOT AI spawn related...

Asus p8p67 deluxe mb
intel 2600k 3.4ghz
8gig ram COSAIR ddr3 @ 1600mhz
asus 580GTX 1.5gig
1200w PSU Antec1200
windows 7 64bit
Reply With Quote
  #8  
Old 06-26-2011, 01:24 AM
MiGCap MiGCap is offline
Approved Member
 
Join Date: Apr 2011
Posts: 22
Default

Fraps stopped working with the new patch. Bad.

AA still missing - worst case for a sim which otherwise sets new standards in visual appearance ...



Positive: Prop pitch control on German aircraft.
Reply With Quote
  #9  
Old 06-26-2011, 02:20 AM
Tree_UK
Guest
 
Posts: n/a
Default

occasionally online enemy aircraft envelpoe a white plume, not just from the rear the whole aircraft, coupled with the horendous sound bug this is a massive immersion killer, please sort it out if you are listening to us.
Reply With Quote
  #10  
Old 06-26-2011, 02:23 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by Srinidhalaya View Post
I still have the sound issue, but it is NOT related to AI spawn, as I did a test MP map without any AI and it still cuts out...
NOT AI spawn related...

Asus p8p67 deluxe mb
intel 2600k 3.4ghz
8gig ram COSAIR ddr3 @ 1600mhz
asus 580GTX 1.5gig
1200w PSU Antec1200
windows 7 64bit

I havent had the sound issue more than once before, but last night when I spawned on the Repka server I had no sounds immediately, oh well nothing to do but wait until they redo the sound.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.