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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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WOP 2 could easily be the answer to all our prayers, Oleg and Luthier have certainly left the door wide open for someone to steal thier crowns. Last edited by Tree_UK; 05-23-2011 at 02:06 AM. |
#2
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For one, WOP landscape is a lot more eye-pleasing than that of COD. WOP landscape looks like a an artwork, while COD looks like a video game. Neither come close to what we actually see in real life, but I would prefer the artwork to the looks of a video game. |
#3
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I'm glad threads like this come up time after time. I hope it can draw some attention to the devs. Hopefully one day they will have an over-haul to the texture, color, ground object placement and etc. after they have fixed the sundry of gameplay problems that still exist right now.
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#4
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And what if guys like canonUK or Redko79 could have a try on the terrain feature? Those guys are pure map artists/wizards. They've made several maps for il-2 46, that actually look alot better than CloD terrain/maps does at the moment. For reference, check out CanonUK's retextures and the Channelmap (his work is awesome). And check Redko79's MTO map here (amazing work. Repainted, retextured and build up sand-grain by sand-grain): Last edited by DK-nme; 05-23-2011 at 02:23 AM. |
#5
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agreed,they look very good
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#6
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It seems that CloD is more a test of what is capable (or rather, not capable) with current hardware, with the incentive of it being absolutely bloody amazing in the future (I mean, what other flight-sim models individual leaves on the trees! It's just bonkers! But, arguably, quite cool) |
#7
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well modeling individual leaves is insane,while you can fly through whole forests.
i think they focused on wrong things in designing the map.while i agree that its pretty cool to have grass blowing in the wind,and every single leave animated, i think the overall look of the landscape is a bit disappointing,considering that it was six years developed.what i think could improve the appearance a lot, is to get the colours right, and the position of the trees.i mean in clod we dont have real forests.instead we have a crowd of individual trees positioned near each other.but you can see between the trees on the ground. and there are those trees next to roads and rivers which just look strange.and the colours of the trees,well it was mentioned now several times...get them darker. also the colour of the fields.i have to confess,i have only been to england once,and that was 10years ago.so im not an expert when its about british landscape.but the look of england in cod just doesnt convince me.i have seen fields almost pink coloured.there are many colours(in my opinion too many) that just seem wrong to me.and it would eat no recources from our rigs to show different colours. well and looking at those wop screenshots,make me feel even more dissapointed about the landscape in clod.i know there is plenty wrong when its about realistic look in wop either, but the position of the trees and the overall look, just looks more natural to me. Last edited by David198502; 05-23-2011 at 11:07 AM. |
#8
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I think the biggest difference between ClOD and WOP terrain is that WOP looks like it is relying more on photographic textures, while ClOD's textures appear to be more hand painted. The WOP textures also have good resolution and use to good effect a secondary colour/noise map to break up the pixelation at low altitude. WOP's England map is probably the weakest map in the game (due to the 'green' filter)- some of the others are really beautiful and give a good sense of realism for a modern game. When I compare these to ClOD, I am unfortunately disappointed with ClOD's terrain visuals. Tree clumping and placement is more natural looking in WOP. Terrain elements hang together better- cities or built up areas appear as part of the landscape rather than being plonked on top.
I would agree with other posters that the ClOD artists may have spent too much time working on individual assets and less time trying to make everything work together as an efficient and believable whole. It's this discontinuity between elements as well as the hand painted, artificial look of the ground textures that brings down ClOD's terrain visuals, imo. Disappointing, but not unfixable. I hope the terrain gets a look at by the devs at some point because it's doing a disservice to the awesome cockpit graphics, which I believe are probably the best in flight simming right now. |
#9
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Even low shots look good I think.
...just an innocent comment btw ![]() |
#10
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That looks excellent!
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