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Like the rest of the colorpalette in the surrounding gfx, the tracers in CloD seems flat - like only using 256 colors? ![]() And what astonishes me is, that most people don't like special-effects, some utterly despice them, and this is certainly true in the matter of light reflexions in the prop disc. But when it comes to tracers, most gladely accept movieeffects that resembles lasers from the Deathstar (anno 1977). A camera only shoots 24-25 frames/sec. and therefor a fast travelling bullet (tracer, that is) may seem to have a long ray in video replays. So, from earlier reasoning and well accepted arguments: Special FX are to be left out of the game, cause they don't reflect reality. If the former argument is valid, so should tracers (or atleast they should be changed in appearance)... Last edited by DK-nme; 05-22-2011 at 08:27 PM. |
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