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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-18-2011, 11:30 PM
Dave3317 Dave3317 is offline
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Radio/comms still not working grrrrr. Wheel noise bug still present too.
  #2  
Old 05-18-2011, 11:39 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Helrza View Post
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me

ps... where's my 2 cakes?
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
  #3  
Old 05-18-2011, 11:44 PM
Helrza Helrza is offline
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Quote:
Originally Posted by Blackdog_kt View Post
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
Thanks for the rewording


i still want my cakes, chocolate mud if possible.
  #4  
Old 05-18-2011, 11:47 PM
Dano Dano is offline
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Initial impressions...

Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.

Sound is still a buggy mess.

Is it just me or does the new lighting give everything a pink cast?

Launcher is now crashing on exit 50% of the time.

AA still does not work properly.
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Last edited by Dano; 05-18-2011 at 11:54 PM.
  #5  
Old 05-18-2011, 11:50 PM
ScottishMartialArts ScottishMartialArts is offline
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Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.
  #6  
Old 05-19-2011, 12:02 AM
kakkola kakkola is offline
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Game patched!!!!!!!!!!!!
Stutters came back like crazy.............. damn!!!
Still a mess this thing....(got worse)
That`s it i give up,i wanted to give it another chance.....(next 2-3 months maybe)
The positive thing is that i spent only 14 dollars for this POS!!!!!!!!!!!!!
win 7
Phenom x4 965 3.4ghz
8 gig ram
gtx 570 1280 mb
  #7  
Old 05-19-2011, 12:05 AM
kakkola kakkola is offline
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Oh i forgot,
I tried only solo flight with 1 plane...................!!!!!
  #8  
Old 05-19-2011, 12:12 AM
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Redroach Redroach is offline
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Quote:
Originally Posted by Blackdog_kt View Post
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
I just did a quick 5 minutes-test on this to see it for myself... Quick mission in the Bf 109 E-3, Airstart. The first, single, "prop-pitch down" command caused the prop pitch to go all the way down to minimum, i.e. full coarse. I think my engine went out as well - i had no sounds on.
In that condition, prop-pitch up commands caused PP to go up by the usual increments - before falling back down to min. PP. By holding the PP up key, you could conceivably go up to maximum again - as long as you hold the button; I didn't test that, though.

Cool, now the BF 109 seems to be un-flyable as well... I'm starting to think that CoD is just a cruel, sadistic, VERY elaborate hoax.

Edit: Another quick test of loadout options yielded nothing, as was expected.

Last edited by Redroach; 05-19-2011 at 12:14 AM.
  #9  
Old 05-19-2011, 12:26 AM
justme262 justme262 is offline
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Prop pitch bug makes 109 unflyable. 2 steps forward 3 steps backward.
Disappointed...

I just checked the 109E3, 109 E3B, 110C4, 110C7 all have same prop pitch bug
I tried changing the keys for prop pitch but it didn't help.

Ok I tried assigning prop pitch to the U-slider on my flight stick and it works. Of course I had to assign throttle to the keyboard.

Last edited by justme262; 05-19-2011 at 12:45 AM.
  #10  
Old 05-19-2011, 12:28 AM
IvanK IvanK is offline
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Prop Pitch bug on DB601 advised to Devs directly, hopefully for immediate attention.
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