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#1
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@Pluto
You can make your own columns in FMB just add a AAA to them. |
#2
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![]() Quote:
By the way, the suggestion to have a missionbuilder subforum is not bad, I guess there would be soon many postings. Thanks for your answer anyhow. ![]() |
#3
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We really need an FMB sub-forum, but even more so we need a nice detailed tutorial for all the scripting in missions. Hopefully someone is working on one.
I think once the SDK is out, if not before lol, 3rd party will probably be working on some much needed objects. |
#4
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Often plugged the Airwarfare FMB Knowledge Base limited content so far as few have stepped forward to contribute. It's there, I hope the community make use of it.
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#5
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@Pluto
look into tanks Have made a little sample mission including [Vehicle.custom_chief68] Car.Horch_108_Typ_1A_open Tank.SdKfz_10_5 Car.Horch_108_Typ_1A_open Car.Horch_108_Typ_1A_open Car.Horch_108_Typ_1A_open Car.Horch_108_Typ_1A_open Car.Horch_108_Typ_1A_open its a bit tricky you need a editor to copy the Tank.SdKfz_10_5 to the Vehicle..chief in FMB. In FMB you found only the not shooting transit Version under Vehicles so you must make this manually. But then you can save your collection for later use ![]() Use external views to watch the aaa. |
#6
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... thanks for your help.
![]() There is another thing - I put in some searchligts (flak) and turned the time to 22:00 hours. You have a beautiful night but the searchlights dont go on when enemy planes are arround. Nowhere is written how to set those so that they flash up at night. As the editor is quite extensive (once everything in it works) there should be a more detailed kind of read-me or explanation of any kind on how to use everything, for those who take a bit longer to find out, no ? ![]() Last edited by Pluto; 05-10-2011 at 09:58 PM. |
#7
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Pluto,
To Searchlight work they need power, so put one Generator near - Searchlight need stay into generator circle. If Generator is "killed" Searchlight is turn off. If you look in quick mission "German Attack Bridges" you see a train whit a Bofors (stand alone version) over a open wagon. If you open this mission in FMB and look in 3D mode you dont see the Bofors over wagon, but when play the mission, they are. Probable some trick do manually editing files. In .mis file you see "train name" /tow stationary... So you can put Bofors over Tanker Ship - I just don know how ![]() Sokol1 |
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