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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-03-2011, 01:16 PM
pupaxx pupaxx is offline
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Join Date: Feb 2010
Location: Absurdistan - Rome
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guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers
CoD2.jpg
WoP2.jpg

Last edited by pupaxx; 05-03-2011 at 01:21 PM.
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