Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-21-2011, 11:16 AM
steveg steveg is offline
Approved Member
 
Join Date: Aug 2010
Location: Somewhere in England
Posts: 15
Default

Quote:
Originally Posted by Plt Off JRB Meaker View Post
Animated or even just static drivers/figures to sit in vehicles that are moving,from waypoint to waypoint,it's bloody weird seeing an RAF tractor drive across the airfield with no one at the controls!!
Its even odder seeing a row of bicycles travelling across a field without any riders
__________________
Windows 7 Professional 64-bit
Intel i5
6gb memory
nvidia gt240 1mb with latest drivers
Reply With Quote
  #12  
Old 04-21-2011, 12:00 PM
Lensman_1 Lensman_1 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 57
Default

Force feedback.
Reply With Quote
  #13  
Old 04-21-2011, 05:11 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

Quote:
Originally Posted by ZaltysZ View Post
SpawnHumans=1 in conf.ini does not help?

Have I been missing something ZaltysZ,please explain further,does this put human drivers with the vehicles that we set in FMB?.....sounds just what I'm after.


Edit.....WOW,thanks ZaltysZ now I see what you mean,I did'nt realise you could do this,fantastic!!!
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!

Last edited by Plt Off JRB Meaker; 04-21-2011 at 09:08 PM.
Reply With Quote
  #14  
Old 04-21-2011, 05:29 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

A decent campaign system. That's all I've been asking since the original IL2.
Reply With Quote
  #15  
Old 04-21-2011, 06:02 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

I think insects smashing on the windshield would be great - but not too much.
Reply With Quote
  #16  
Old 04-21-2011, 06:04 PM
2033cyborg 2033cyborg is offline
Approved Member
 
Join Date: Apr 2011
Posts: 26
Default

need more ground crew , really feels loonely and unrealistic... ever try to park inside a hangar?...
Reply With Quote
  #17  
Old 04-21-2011, 09:38 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
For online play: implement to make reconnaissance flights: Someone climbs in a recce aircraft, flies to target area, makes fotos which then become available for one's side. Meaning that other players of same side can click on photo section to consult the pictures (black and white obviously) but only if recce pilot makes it home. Also the recce pilot should be able to set marks on the briefing map where a location is and this mark is seen by everybody on the same side. For each successfully picture brought home there should be an abundance of points that makes this kind of flights interesting to do. Could be made like this for instance: A pilot brings home fotos of a target area and gets significant credit points for this. If now another player or he himself destroys objects within the fotographed object group the recce player also gets extra points. Of course if recce pilot makes mistakes and marks friendlies as enemy position and this gets consequently destroyed the recce pilot would get some negative points.
Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time
Reply With Quote
  #18  
Old 04-22-2011, 11:14 PM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

A dynamic server mode such as IL-2 Free Host for IL-2'1946 see link : war-birds.com.

It's almost a "capture the flag" sense of team & dynamic server mod with of course different rules, but absolutely interesting type of dogfight, really fun.

It'd be so interesting to implement in CoD.
Reply With Quote
  #19  
Old 04-22-2011, 11:28 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Redroach View Post
Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time
The points received by recce pilot could be connected to the number of photos he takes. The more photos he takes the more credit he gets. Of course to take a photo a key has to be pressed but in order to stay realistic a recce pilot can only make a certain amount of photos per minute so there must be a delay between two photos taken. Now the pilot can decide to turn home with few photos but safe or take the risk to stay longer in the area and make more photos. Should be cool me thinks.
Reply With Quote
  #20  
Old 04-23-2011, 12:31 AM
Macka Macka is offline
Approved Member
 
Join Date: Mar 2011
Location: Australia
Posts: 36
Default

Separate definable left and right rudder axis option. In the flight sim community there are lots of crossover folk who also like motor racing sims. Many of these people have car pedal sets which could be utilized using accelerator for right rudder and clutch/brake for left rudder. I use The Saitek combat rudder pedals at home but when am staying at the folks place on holidays only have the car racing pedals which currently cant be defined because both rudders are on a single axis.

Last edited by Macka; 04-23-2011 at 12:56 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.