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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-14-2011, 08:58 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by bw_wolverine View Post
Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.
For a regular BnZ type of pilot, you might not see a big difference, they all go too fast to get much shakes from high AoA's anyway, but you are spot on when it comes to slow turn fights. It's ok to say that "you should always be fast..." but truth is, you never know where a dogfight ends up so having an edge in discontinous flight always gets you out of trouble if need be. Besides, it always feels bloody good to see your opponent stall out and become a target, or seeing that you're gaining in a slow turn.

Besides, floating around in a clean 109 at 120kph and balancing the aircraft with your pedals is just marvelous IMO. Can't do that without FFB. Atleast I can't.

The shooting I also agree with you 100%.
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