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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-12-2011, 08:46 AM
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Sakai73 Sakai73 is offline
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Originally Posted by mr71mb0 View Post
I'd probably like to get into CEM but it's too much for me at the moment. I'd prefer to concentrate on combat for now.
I was thinking the same but gave a try and it's not that hard really, took me couple days to get memorize most basic features in Spitfire. Hardest part was getting engine run steady enough and not spitting oil to my face after while. Solved by using lean mixture inflight and lower propellor pitch, so rpm's did go down to ~2800, now combine this with radiator open and engine works pretty good in lower altitudes. Haven't tried high altitudes much yet, that's probably a whole different case again
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Old 04-12-2011, 09:04 AM
Ze-Jamz Ze-Jamz is offline
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It may have something to do with the CEM being on and im sure if you turn it off you can override your problem as i have this problem too..

however i do also think its a bug and it shouldnt be there as i dont get this in every mission only some...the spit and 110 SP i get it 10 seconds after i start..RPM drops down to cruise as well as a few more SP missions..cant remember which ones right now
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Old 04-12-2011, 09:22 AM
LcSummers LcSummers is offline
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For me it is great. Learning to use cem makes flying better in CLOD.

I really love it. First i was unsure if i can handle it but now i really like it and dont want to miss it. Its agreat improvement.
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Old 04-12-2011, 11:01 AM
kingpinda kingpinda is offline
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nd finally Ive also tried taxiing in a Hurricane etc and thats another futile endeavor - seems to want to point me down the runway no matter how I maneuver. Ive tried going full left and then full right and to no avail cant even swing the whole plane around using the torque and rudder together - theres no way this is my lack of ability to steer the aircraft - its another bug.
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.
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Old 04-12-2011, 05:56 PM
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Originally Posted by kingpinda View Post
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.

Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
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Old 04-12-2011, 06:08 PM
kingpinda kingpinda is offline
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Originally Posted by zipper View Post
Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
Maybe i'm tired but i have absolutely no idea what you are trying to say. I wrote that bit in answer to the 'i can't turn to taxi bit'.

you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines.
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Old 04-13-2011, 09:47 AM
utu utu is offline
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Originally Posted by Sakai73 View Post
I was thinking the same but gave a try and it's not that hard really, took me couple days to get memorize most basic features in Spitfire. Hardest part was getting engine run steady enough and not spitting oil to my face after while. Solved by using lean mixture inflight and lower propellor pitch, so rpm's did go down to ~2800, now combine this with radiator open and engine works pretty good in lower altitudes. Haven't tried high altitudes much yet, that's probably a whole different case again
I tried several times with the MkIIA full CEM and with AI controlled radiators, all is fine til about 4000 ft from 5000 ft the engines starts to stutter and more you climb, more the engine stutter is worse, then the engine fails at about 10000 ft. Thought that it was because the temperatures, but the water was stopped at about 100°C (it starts to boil at about 115°C because the glycol), the oil at about 80°C. If you fly at low altitudes no problem at all, you can fly with oil at 90°C and over, and the water at 120°C for few minutes without problems. But if you climb over 5000 ft... Maybe a bug, the beautiful Spitfire by A2A Simulations for FSX has a beautiful and real CEM, no problem with high altitudes. Regarding Cod Spit maybe a bug or another real feature that we are ignoring, like the ice in the carburetor, but in this case the engines doesn't fail, it stops. Is there anyone here able to go on high altitudes with the Spitfire in full CEM?
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Old 04-13-2011, 09:53 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by utu View Post
I tried several times with the MkIIA full CEM and with AI controlled radiators, all is fine til about 4000 ft from 5000 ft the engines starts to stutter and more you climb, more the engine stutter is worse, then the engine fails at about 10000 ft. Thought that it was because the temperatures, but the water was stopped at about 100°C (it starts to boil at about 115°C because the glycol), the oil at about 80°C. If you fly at low altitudes no problem at all, you can fly with oil at 90°C and over, and the water at 120°C for few minutes without problems. But if you climb over 5000 ft... Maybe a bug, the beautiful Spitfire by A2A Simulations for FSX has a beautiful and real CEM, no problem with high altitudes. Regarding Cod Spit maybe a bug or another real feature that we are ignoring, like the ice in the carburetor, but in this case the engines doesn't fail, it stops. Is there anyone here able to go on high altitudes with the Spitfire in full CEM?
Fuel Mixture? You should lean it out as you gain altitude.
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Old 04-13-2011, 10:14 AM
utu utu is offline
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Originally Posted by Dutch_851 View Post
Fuel Mixture? You should lean it out as you gain altitude.
According with several sources, the Spit (and the Hurry), has 2 positions on fuel mixture, you can use the lean position only for cruise. Climbing it has to be rich at about +6 at 2600 rpm. But I tried, moving the (inverted in the game) lever to lean produces a major engine stutter, and this is normal I think. But why the engine starts to stutter above 5000 ft????
On the other side the engine's cut on negative g is not a problem and doesn't cause problems.

Now I can manage the full CEM on the Spit and the Hurry because in combat the altitudes vary continually and mostly you finish your fighting at sea level. But if you try to return to base at high altitudes, the engine fails...
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Old 04-13-2011, 10:23 AM
GunnyMac GunnyMac is offline
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What doe's the boost cut off do?
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