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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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__________________
Aces High |
#2
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It may have something to do with the CEM being on and im sure if you turn it off you can override your problem as i have this problem too..
however i do also think its a bug and it shouldnt be there as i dont get this in every mission only some...the spit and 110 SP i get it 10 seconds after i start..RPM drops down to cruise as well as a few more SP missions..cant remember which ones right now ![]() |
#3
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For me it is great. Learning to use cem makes flying better in CLOD.
I really love it. First i was unsure if i can handle it but now i really like it and dont want to miss it. Its agreat improvement. ![]() |
#4
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You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right. |
#5
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Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ... |
#6
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you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines. |
#7
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#8
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#9
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According with several sources, the Spit (and the Hurry), has 2 positions on fuel mixture, you can use the lean position only for cruise. Climbing it has to be rich at about +6 at 2600 rpm. But I tried, moving the (inverted in the game) lever to lean produces a major engine stutter, and this is normal I think. But why the engine starts to stutter above 5000 ft????
![]() On the other side the engine's cut on negative g is not a problem and doesn't cause problems. Now I can manage the full CEM on the Spit and the Hurry because in combat the altitudes vary continually and mostly you finish your fighting at sea level. But if you try to return to base at high altitudes, the engine fails... ![]() |
#10
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What doe's the boost cut off do?
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