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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-08-2011, 12:56 PM
Tvrdi
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Originally Posted by JG52Uther View Post
Tvrdi,very true.Although,I still can't play online in RoF for more than a few minutes without being kicked out,and thats the only game that happens with.
Their online code is crap.
everything is happenin through master server which can be buggy sometimes...but recently that settled and you can play online no probs...the things that bothers me with their multiplayer is bad optimisation of ground units...you cant use more than few units without crashes when more ppl are on the same server...
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Old 04-08-2011, 01:12 PM
Sven Sven is offline
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RoF has been pure hell for me for the first half year, nothing but crashes and stutters. Another half year went past and 777 studios took over development which resulted in its succes, at least for me. I find it very enjoyable but it's lacking serious content, in terms of game features. Especially online there's not much do do except for being a wannabe Richthofen in a Dr1. Nothing wrong with that though. Although the actual ' war ' in the game is very very limited to the air and especially fighter vs fighter I prefer IL2 1946 much more. Now that 777 studios released a 2 seater I was happy, finally something to ground pound in and create a real war scenario. The aircraft is limited however to a quick offline dogfight mode, and online play, they did not add any missions for it. There's I think 2 'realism' servers which you can use the 2 seater if you are lucky ( not all the time) and then you better start praying you get across the enemy lines

The RoF-future is bright though, it's only on a rather slow pace.

So for me the sim ranking on the moment is:

1: IL2-1946
2: RoF
3: IL2-Cliffs of Dover
4: DCS series ( Ka50,A-10c)

CoD and RoF are very competative right now, but due to performance limitations I can't get the 'War' feeling out of CoD yet, so I decided it deserved 3rd place.

Last edited by Sven; 04-08-2011 at 01:27 PM.
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Old 04-08-2011, 01:15 PM
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150GCT_Veltro 150GCT_Veltro is offline
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This is my "comparisons".......about the engine at least.

Looks great, isn't it!?

London after the beta pacth (thank, now i can fly over the city.......)




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  #4  
Old 04-08-2011, 01:28 PM
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bongodriver bongodriver is offline
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Originally Posted by 150GCT_Veltro View Post
This is my "comparisons".......about the engine at least.

Looks great, isn't it!?

London after the beta pacth (thank, now i can fly over the city.......)




So.....you took some screens of COD on minimum settings and some screens of ROF on max...........hardly conclusive.
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Old 04-08-2011, 01:46 PM
Blackdog_kt Blackdog_kt is offline
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I'm not worried about graphics or sounds...the developers will fix some and the modders will fix some, even if they can't be adequately optimized our hardware will catch up in 6-12 months, etc...

Long story short, i don't worry about stuff if it's only a matter of waiting until they get better. I prefer to worry about stuff that can't be added at a later date and thankfully, CoD has a lot of that already built-in.

That's the reason my personal choice goes in favor of CoD, it's just a matter of what each one prefers.

I never liked RoF's online restrictions and the fact that they don't offer any full add-on/expansion packages but only individual flyables.
I've tried the demo a few times and i got the impression that RoF is perfect for flying the aircraft, but not for flying a simulated war: the 2km visibility bubble, the inability to use large numbers of ground units, the lack of a common content base between players (they don't all have the same aircraft available to fly), etc.
They got the feeling of flight perfect, they just didn't have time to model the war around it and they are still filling the pieces in, more than 2 years from its release date.

CoD on the other hand is the exact opposite approach: here, take all these undocumented features that you can hardly use today but which will be useful in the future for a full-on dynamic war experience, take these flyables and AI units that are enough to cover all the major players for the scenario, experiment with it and by the time you've figured it out we will have improved it sufficiently so you can use what you've learned.

None of the above methods are ideal and that's due to money and time constraints, i just prefer CoD's method because it's better geared towards long term development. The fundamental building blocks for the future are already there, they are just hidden under the heaps of disorganized stuff that lies on top. When the easier to perceive features are sorted out (graphics, sounds, etc) and people start looking under the hood, it will be easier to realize and appreciate the complexity involved.
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Old 04-08-2011, 01:55 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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One of the things I do love in ROF are the incredibly realistic tracers that smoke through to their target,see any WW1 or WW2 gun cameras and you'll see what I mean.

Whilst I love COD,nice graphics,the tracers for one are pretty sub standard and not realistic at all.Incorporate the ROF style tracers and it will look superb.

After all it is the tracers you see firing and landing on you're target,so for me these have to look good.

Saying that the cockpits and workable options within COD are superb,love it,especially start ups with complex engine management,to a real sim flyer like me this is nirvana.

In short I hope COD does improve it's issues as it has tremendous potential,let's face it at present it can't get any worse.
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Old 04-08-2011, 01:59 PM
Strike Strike is offline
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please... no... more... tracer.. opinions.
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Old 04-08-2011, 02:00 PM
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bongodriver bongodriver is offline
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I've also Slovakia in 1946, with superb textures, much better than what i've in CoD now. With low setting this engine should have been at least like IL2 at maximum, and it's not....is worst than IL2.

So, yes...fanboys.

one would ask why you would bother buying COD if IL2 completely 'floats your boat', who is a IL2 fanboy?

I think theres alot of people who think their clique simming communities are under threat from a new boy because inevitably people will move on to something new, so they are trying to kill it.
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Old 04-08-2011, 03:57 PM
BigC208 BigC208 is offline
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[QUOTE=Blackdog_kt;256925]I'm not worried about graphics or sounds...the developers will fix some and the modders will fix some, even if they can't be adequately optimized our hardware will catch up in 6-12 months, etc...

This is the ONE thing I'm worried about. Our hardware will not catch up this time around. CoD is using 30 t0 40% of the available hardware recources on todays computers. Basically todays top of the line rigs should be running CoD without any problems at all with 60fps on the highest settings. The modders won't be able to do anything if the core program is not optimized. Time is normaly our best friend but unless the devs optimize the engine to use 100% of our computers recources right now it's future is limited. Il2 went from 500mhz to 5ghz over 10 years. Don't count on that raw cpu performance spurt again.

RoF runs smooth with good eyecandy on my computer if I keep the amount of planes under about 20. When I get a faster machine things will get better in RoF. With CoD I'm not convinced of this. I'll get a better rig for RoF and DCS A10 and just hope that with time CoD will take advantage of the increased performance.

Last edited by BigC208; 04-08-2011 at 04:52 PM.
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