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#81
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Thanks for update!
Excellent! I like it! |
#82
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Great update!!!
Thank you TD Team. Salutes. |
#83
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I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2. As far as Mercer's Pit.... Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop? We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc..... S! |
#84
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Are there plans for MDS with RRR?
té mais tityus |
#85
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With SoW coming and making its debut,IL2 will leave the stage in a gran finale.
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#86
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Good.
It is more productive to model in low poly from the start. With approach, you selected, you do double work. Quote:
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Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels. That's a basic requirements. Quote:
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double. |
#87
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![]() IL2 got tone!! LOL Great job on the Bomb fusing department, i wouldn't be surpized if this part of the code is very soon part of COD as well ...( if it is not allready ) no RRR is a bummer indeed. Bravo Very Nice!!! |
#88
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Outstanding update TD, IL2_1946 has clearly got years of life left in it with you you guys bolstering the flyables list with gems like these. Congratulations and keep up the incredibly good work
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#89
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@TeamDaidalos
Is there any chance to improve the cockpits on some of the really old planes? Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest). thx, and keep up the good work. |
#90
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This is definitely worth looking into if DT has the time. Cheers, Fafnir_6 |
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