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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-05-2011, 08:12 PM
Fritz X Fritz X is offline
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Your statement basically is correct, but...

Don't you think that your initial comparison is flatout bad?

You compare >modded< 1946 sound with >stock< CoD sound. Compare stock sound and stock sound to each other, then judge again.
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Old 04-05-2011, 08:24 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Fritz X View Post
Your statement basically is correct, but...

Don't you think that your initial comparison is flatout bad?

You compare >modded< 1946 sound with >stock< CoD sound. Compare stock sound and stock sound to each other, then judge again.
Yes your right thats why i put
Cliffs of dover, Not good at all TIME WILL TELL
wasnt really having a dig
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Old 04-05-2011, 08:35 PM
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Redroach Redroach is offline
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I don't know why everybody chastises CoD sound - I actually happen to like it, especially the "dynamic" components. You can actually *hear* if your crate runs at the right mixture and such - and while modded 1946 sounds are, by themselves, really great, I can't remember that they are able to reproduce this additional level of immersion.
As of now, I prefer CoD sounds, to be perfectly honest.

The sound configuration options in CoD, on the other hand....
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Old 04-05-2011, 09:26 PM
Doc_uk Doc_uk is offline
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Originally Posted by Redroach View Post
I don't know why everybody chastises CoD sound - I actually happen to like it, especially the "dynamic" components. You can actually *hear* if your crate runs at the right mixture and such - and while modded 1946 sounds are, by themselves, really great, I can't remember that they are able to reproduce this additional level of immersion.
As of now, I prefer CoD sounds, to be perfectly honest.

The sound configuration options in CoD, on the other hand....
Hmmm ok lol
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Old 04-05-2011, 10:57 PM
esmiol esmiol is offline
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you can laugh...it is not wrong chat he said...

sound modded in il2 are really great...but not dynamical like in COD. and sorry but how many time to devellop only the mod sound?
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Old 04-05-2011, 11:35 PM
diveplane diveplane is offline
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Originally Posted by esmiol View Post
you can laugh...it is not wrong chat he said...

sound modded in il2 are really great...but not dynamical like in COD. and sorry but how many time to devellop only the mod sound?
dynamic or not it sounds like turds.
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Old 04-05-2011, 11:47 PM
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ElAurens ElAurens is offline
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Guys, you must remember that using "modded" sounds in an official release puts the developer and publisher in legal jeopardy.

Let's face facts here.

Not one person or group that has developed modded sounds for IL2 will say where the sounds come from. Ever wonder why? Because they are ripped from copyrighted material, that's why.

So, you say, just go to an airshow and record some planes.

Sadly it's not that easy. High quality sound recording isn't a cheap thing to do on it's own, much less pay the hourly operating costs for a WW2 era military aircraft and crew, times the number of different aircraft in the sim, if you can even find a flyable one of the type you need to record.

No publisher in the world would front the kind of money it would take to do it because of the limited return on investment they get for PC flight simulations.

I know facts are hard for some here to deal with, but deal with it you must.
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Old 04-06-2011, 08:27 AM
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Feathered_IV Feathered_IV is offline
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dynamic or not it sounds like turds.
Dynamic poo.
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Old 04-05-2011, 11:44 PM
MOH_Hirth MOH_Hirth is offline
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All sound files ready, but all are from auor unofficial community, maybe cant be used in oficcial patch, just need a permition and opened way and we will can use "Fly by view" sounds (Tiger33) and in/out sounds from Master JAFA.
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Old 04-06-2011, 07:17 AM
Prop~Strike Prop~Strike is offline
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Originally Posted by MOH_Hirth View Post
All sound files ready, but all are from auor unofficial community, maybe cant be used in oficcial patch, just need a permition and opened way and we will can use "Fly by view" sounds (Tiger33) and in/out sounds from Master JAFA.
How about machine guns..... the .303s don't sound very good in my opinion...of course I've never fired any from the cockpit of a fighter, but surely they'd have to sound better than that?!
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