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#1
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As for the TD contact, I believe it's daidalos/dot/team/at/gmail/dot/com |
#2
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@Jinxx: I admire your enthusiasm, but your build is lightyears from being compliant with Il-2 or even CoD standard, as you have used way to many polys already.
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#3
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#4
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other renders about B17 you may look at AAA forum...
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#5
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@ {HVY-E}Jinxx
What Zorin, Dimon and Sita said: 1. Your model is too high-poly for IL-2 standards. 2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards. Hence, I suggest you to contact him and try to cooperate. PS You may take the above as an official DT point of view. |
#6
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Thanks for the update. The new bombers look fantastic!
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#7
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Thanks for update!
Excellent! I like it! |
#8
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Great update!!!
Thank you TD Team. Salutes. |
#9
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I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2. As far as Mercer's Pit.... Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop? We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc..... S! |
#10
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Good.
It is more productive to model in low poly from the start. With approach, you selected, you do double work. Quote:
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Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels. That's a basic requirements. Quote:
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double. |
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