Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-05-2011, 02:16 PM
TinyTim TinyTim is offline
Approved Member
 
Join Date: Mar 2010
Posts: 98
Default

Quote:
Originally Posted by {HVY-E}Jinxx View Post
Myself and some friends are working on modelling a CORRECT cockpit and stations for the B-17.

Who do I need to contact to get this into an official patch?



Would also like to know if TD is going to or is working on adding the ability for bombers to set salvo and drop interval.

S!
Wow this looks very nice! Are you posting your progres on somewhere online? It would be nice to see more renders and to follow the project.

As for the TD contact, I believe it's daidalos/dot/team/at/gmail/dot/com
  #2  
Old 04-05-2011, 02:23 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

@Jinxx: I admire your enthusiasm, but your build is lightyears from being compliant with Il-2 or even CoD standard, as you have used way to many polys already.
  #3  
Old 04-05-2011, 02:34 PM
Dimon Dimon is offline
Registered Member
 
Join Date: Aug 2010
Location: SPb
Posts: 8
Default

B-17 project too.
  #4  
Old 04-05-2011, 02:35 PM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

other renders about B17 you may look at AAA forum...
  #5  
Old 04-05-2011, 05:18 PM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.
  #6  
Old 04-05-2011, 07:26 PM
choctaw111's Avatar
choctaw111 choctaw111 is offline
Approved Member
 
Join Date: Oct 2007
Location: Pennsylvania, USA
Posts: 462
Default

Thanks for the update. The new bombers look fantastic!
__________________
STRIKE HOLD!!!
Nulla Vestigia Retrorsum
  #7  
Old 04-05-2011, 09:06 PM
anikollag anikollag is offline
Approved Member
 
Join Date: Jan 2010
Posts: 44
Default

Thanks for update!
Excellent!
I like it!
  #8  
Old 04-05-2011, 09:33 PM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default

Great update!!!

Thank you TD Team.

Salutes.
  #9  
Old 04-05-2011, 09:37 PM
{HVY-E}Jinxx {HVY-E}Jinxx is offline
Approved Member
 
Join Date: Apr 2011
Posts: 9
Default

Quote:
Originally Posted by SaQSoN View Post
@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.
We (Our team) understand about the Poly count. This is only stage 1 of our modeling. We are already looking at reducing the count as much and where ever possible. Holes are currently there for us as markers for the gauges. Same with a lot of the 3D levers and such. Many of them will be reduced to 2D to save poly. We are also looking at using a poly reducer on the model when complete.

I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc.....

S!
  #10  
Old 04-06-2011, 04:45 AM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Quote:
Originally Posted by {HVY-E}Jinxx View Post
We (Our team) understand about the Poly count.
Good.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
Many of them will be reduced to 2D to save poly.
It is more productive to model in low poly from the start. With approach, you selected, you do double work.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
We are also looking at using a poly reducer on the model when complete.
That won't do any good. I mean, you hardly will be glad by the result.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.
You have to fit into less, then 10K triangles with each large cockpit (pilots, nav, fuselage gunners) and into less then 5K with each small cockpit (single man turrets/cockpits).
Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels.
That's a basic requirements.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?
As much, as I know, he tried to collect donations, but I am not sure, he does as well with this, as he progresses with his models. So, I guess, he's making them from more of an interest to the subject and modeling, then for the money.
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.