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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-04-2011, 06:24 AM
jimbop jimbop is offline
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Originally Posted by Robert View Post
I have to ask, because this is going around SIM HQ and I'd like to nip it in the bud.

Sorry to be direct but.......

Did you save a track file and convert it in CoD's AVI renderer? In other words; did you play this mission on the lowest settings possible, then save the track file which you then had CoD render into a HI DEFINITION video to play on You Tube?
Yeah, things are somewhat negative over there! I hope this patch is a good one...
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  #12  
Old 04-04-2011, 06:41 AM
andmcq andmcq is offline
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Well it can hardly make the game worse... can it? ...
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  #13  
Old 04-04-2011, 06:45 AM
dflion dflion is offline
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Default Very interesting Vid

Thanks 'Doghouse3'. This vid certainly shows you the flight sim's potential. Everybody is saying that the Oleg/Ilya team will get it right in a few years time, I'm hoping it will be sooner, computer power prevailing.

As a 'campaign maker' it is just amazing to see that amount of aircraft in the sky at the same time, which is what really happened during the BOB. Seeing those images, you really can understand what the actual pilots were thinking at the time! From recent memory, I can remember some BOB pilot interviews during the last few years and those images were exactly what they were trying to describe? Sadly they (the BOB pilots) are all gradually leaving us, my father is now 88 and was a Liberator pilot during the war and this situation is very close to me.

DFLion
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  #14  
Old 04-04-2011, 07:01 AM
sigur_ros sigur_ros is offline
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European Air War did in 1998....
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  #15  
Old 04-04-2011, 09:07 AM
doghous3 doghous3 is offline
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I'm glad people are being more positive about the vid, I wasn't sure how it's reception would be taken.

The actual last WW2 sim I spent any time with was Euro War, I did play IL2S when it was released but at that stage sim's as a genre were seemingly dieing; so I in a way accepted the changes and forgot about such things - until by chance I noticed CoD a week or so ago!

@Robert: To nip in the bud, so to speak, the video is legitimate. I still have the seperate avi files recorded with fraps. The FPS counter can be seen in the top-right corner. I know people can be nefarious, but I'm certainly not one. There will always be people that will try to dis-credit or disbelieve. *shrugs*

I actually did the 250 battle first. Purely to experiment with the engine. As I went down the settings, and then played the mission from the game menu; the thought of 128 player MP came to mind. On lowest settings, FPS during the 128 example was nearing 100 at the start!

@Wolfar: I read somewhere the MB is the same as IL2, I wouldnt' know though. But it's very simple. Certainly hits the FPS running missions from with-in the MB as I eventually discovered.

@Ataros: Indeed, a server would not have to consider all planes as AI, and there are examples in other games of 100+ people in one server.

I think it proves CoD was right to boast 128man battles.

@Hellbender: .. lol, stalker. :p

@gflinch: Yep, seems impressive. I noticed (128 example) that when viewing a plane being damaged it slowed things down. That was interesting.

The sound seems limiting in some manner as well, as the 250 example sounds cut-out, or didn't even work at times.

@ptisinge: I'd say that if there was a server up now for 128 player's on that MP map, it would work just fine.

@jimbop: Indeed. It would be nice if people look at the video and come away optimistic. Btw.. are you that chap that was flying in the JU87 on the server?

@dflion: Yep, we've all seen the pictures, read the stories etc, even seen some footage. Creating the scenario was intriguing for me for many reasons. Despite it's performance, I wonder what your Father would say..

@sigur ros: I remember EAW very well, I got a free VHS recording with the game, heh.

We should expect a few mini-patches over the week which will address the performance issues with CoD, if they produce the positive affects as stated, then CoD will be vastly improved. Proof is in the pudding though, and I remain optimisitc.
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  #16  
Old 04-04-2011, 09:19 AM
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Feathered_IV Feathered_IV is offline
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European Air War did in 1998....
Thats what I was thinking for the last seven years.
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  #17  
Old 04-04-2011, 09:24 AM
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Robert Robert is offline
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I appreciate the response. I don't like to play games when dealing with rumours or innuendo, so I came here to the source. As many are upset, and some even rightly so, it amazes me hot hot under the collar some get. Even so much as to 'accuse' the community. I'm sure we can all think of a member who we may not get along with (and no I don't mean Tree or anyone in particular), but I would never suggest such nefarious actions would be committed by a forum member.

Well at least that's out of the way. I'll report back at the SimHQ.


I was thinking of an X Mas present I wanted one year. I was all excited to get some astronaut toy, and I got the generic version with the really bad molding and smelly rubber plastic face. What a disappointment for a 6 year old. "But THAT'S not Major Matt Mason. Santa can't read for beans." Kinda the same with CoD. We've been waiting long. Our patience has worn thin. When it was finally released we were looking forward to Major Matt Mason and got Billy Blast Off.

Know what? Despite my initial disappointment I really liked that smelly rubber faced astronaut boy.

Last edited by Robert; 04-04-2011 at 09:29 AM.
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  #18  
Old 04-04-2011, 09:49 AM
jimbop jimbop is offline
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Originally Posted by doghous3 View Post
@jimbop: ... Btw.. are you that chap that was flying in the JU87 on the server?
Nope, not yet anyway. I spent a couple of hours last night just learning how to start the Hurricane and do some basic maneuvers without a dreaded perforated water radiator!
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