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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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and yes you are quite right, i now dont have enough money to buy the game. That i waited for for so long. and had saved up £30 for. which is all that was being asked of me.
Angry, yes of course, why shouldnt i be? |
#2
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Why are you angry about something you don't even own? If it is that much of an issue for you, wait until you have enough bandwidth to patch it up. Besides no-ones knows what the western game is like at the moment because it doesn't activate until Thursday!
Read my signature. |
#3
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#4
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Steam synchronizes it's clients with the latest version of the game by automaticaly updating it at first chance. It does so when new patches are made avaiable ( in fact if you don't pay attention whilst starting up you might not even realize one of your games has just been patched ) and during install. What Luthier is saying is that because they plan on releasing patches even before or on the day that the game comes out in the west ( not only concerning the epi filer btw, they are working on a number of things to improve performance ) most of us westerners will never even see the version out in Russia at the moment - due to steam automaticaly downloading the patches during our first install. Now if those patches will amount to 10 GB you still have a problem, but at the moment we have no reason to believe that. You should be perfectly fine. The whole procedure can be turned off for individual programs to your liking aswell. And of course it doesn't work if you set steam to offline mode ( not possible during install ). Hope this gives a bit of clarity. Last edited by Hunin; 03-29-2011 at 02:31 PM. |
#5
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If the patches amount to over 10 GB, I imagine a lot of people (including myself) will struggle. Somehow I doubt very much it'll be anywhere near that. We'll see on Thursday!
Imagine how painful it'd be if we were still on 56k modems! |
#6
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And thanks for confirming it can be installed by DVD then patched via Steam, that is a BIG weight off my mind and i feel much happier thank you. Last edited by Shrike_UK; 03-29-2011 at 02:44 PM. |
#7
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![]() I think it boils down to two things: a) Copy protection. Steam is crackable but it's more difficult then other systems and especialy the MP part of steam games is a pain for pirates b) Revenue. The share of money going directly to the studio when distributing over steam is larger then the share they see from conventional publishing. Other then that it's just practical because of autopatch and the integrated and perfectly good MP system that devs get for their game for free when using steam. |
#8
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![]() Yeah im not a Steam hater, i know they exist tho, lol. If i wrote a game, i would want to distribute via steam too, so much easier for the developers. and i can sit here being lazy in my chair without going out to the shops. lol. My next task tho is to find somewhere that sells it on DVD lol. |
#9
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You will be able to install from the disk, then patch it.
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#10
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Thank you!
@Stanford, thanks for the tip on that ISP. Im currently changing career (from being a senior software developer to something much less stressful) so i will eventually be able to get myself back on uncapped internet. I'm not a treehugging vigilante ![]() Of course, if i was not so skint i would prob just say oh well never mind, but its only when your skint that you really realise whos paying what in this world and how the economics works. Well, i'm for one , very releived if i can find it in the shops, saved me a few bob. pardon the pun, haha |
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