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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2011, 09:27 AM
jimbop jimbop is offline
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Originally Posted by IAF_Phantom View Post
1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply
3. Historical Accuracy
4. Damage Models
5. Immersion
6. AI
7. Sounds
8. Graphics
9. Frame rates
Yes, that's what Flight Model means to me anyway. Can you explain why FPS is bottom of your list? E.g. what use is photo-realistic graphics if you only get 10 FPS and can't play that way?
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Old 03-27-2011, 09:31 AM
Coen020 Coen020 is offline
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sound like you guys are going to get dissapointed then.
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Old 03-27-2011, 09:36 AM
jimbop jimbop is offline
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Originally Posted by Coen020 View Post
sound like you guys are going to get dissapointed then.
Even if this is true initially it will be patched and then be much better than IL-2. I prefer this to it never coming out at all.
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Old 03-27-2011, 09:37 AM
machoo
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Whats the point in having a great flight model if it's a slide show. You are all wrong if you don't pick FPS as first. FPS is the most important.
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Old 03-27-2011, 06:44 PM
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Voyager Voyager is offline
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Originally Posted by machoo View Post
Whats the point in having a great flight model if it's a slide show. You are all wrong if you don't pick FPS as first. FPS is the most important.
So... all you're playing is Aces of the Pacific these days?

Once frame rate gets above 30 fps, the impact of additional fps diminishes, until you hit around 90fps if you have really good eyes, or 180 if you're using the new 3D systems. 10 fps is low, but given that this is going to be the only game in town for most likely the better part of a decade, we'll be pushing 200fps at 3840x2400 on "Super Perfect +" by the end of its lifetime, and grumbling about how the devs haven't made it prettier.
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Old 03-27-2011, 09:43 AM
MD_Titus MD_Titus is offline
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if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
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Old 03-27-2011, 09:50 AM
jimbop jimbop is offline
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Originally Posted by MD_Titus View Post
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
Spot on. +1
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Old 03-27-2011, 11:11 AM
Tree_UK
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Originally Posted by MD_Titus View Post
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.
FPS in CLOD is an issue no matter what setting are applied.
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Old 03-27-2011, 02:02 PM
GnigruH GnigruH is offline
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Frame rate is king not only for a flight sim, but for any 'action' video game, it's obvious.
Low and unpredictable fr makes game unplayable, no matter how good it could be.

Decent and constant frame rate is so cruical that it's impossible for me to imagine how they could overlook this issue.


Either they fix it soon, or this game will be the biggest fail in the history of industry.


BTW, while we are at it, they could also fix planes flying happily without their wings.
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Old 03-27-2011, 04:02 PM
Insuber Insuber is offline
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About frame rate:

http://66.196.80.202/babelfish/trans...d1#post1573025
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