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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#51
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Nice VIDEO, Uther.
P.S. have you human eyes in your head or some kind of bionic video system for seeing ? |
#52
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#53
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Well some ex military people are stating that the tracers look unrealistic,and some ex military people are stating that the tracers look realistic.
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#54
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Blackdog made a good comment that if anything they look a bit too thick.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#55
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Thats the funny thing, u dont even have to be ex military to understand that it looks "pretty much" how it should. Every single clip/pic showing tracer fire shows different variations on the same theme. The only thing i can think of is that Oleg is "representing" tracers the way filmcameras/pics show it and not the human eye when you are "there" so to speak, for dramatic effect. From personal experience a single shot with tracer does/did not produce that streak, at least not clearly or slowly enough for me to see it. (would however have done so if i filmed it and paused it at the exact right moment). High rate machingun fire is another thing as far as i know. I also think the "clarety" of the effect is more pronounced at night compared to daylight. Last edited by Baron; 03-11-2011 at 10:52 AM. |
#56
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Had a lot of military training (but was never actually in the military)...fired and saw many different tracers from various platforms, and these look fine to me
![]() If I was going to be pernickety (which I will ![]() a) I remember red tracer to be slightly front heavy, trailing off towards the rear of the streak...when viewing from the rear that is... b) tracers were a lot brighter, even in day time...actually looked like fire and had the same brightness...but I don't think any game can represent that on a screen. Then again, I don't have any experience viewing tracers at 2000ft, flying at 300mph+, so will assume that Oleg and team know better than I do. ![]() Besides, when I'm firing all cannons/guns, I won't be judging the realism of the tracer, I'll desperately be trying to keep my sights on the target and hold the right angle and speed. |
#57
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![]() This is one of the biggest 'complaint' from what I have read on various forums - people want them to be less bright in daylight. Good to have someone saying that they should be more brighter. In engineer terms: Oleg made a compromise, not too bright and not too dark - just perfect. An interpolation. ![]()
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#58
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yes, maybe a bit too thick, but that's it
![]() To be honest I'd rather remove them altogether: Leonard "Kit" Carson and his squadron used to fly without tracers, since they give a false impression of distance and expose your attacking position. |
#59
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You can do this in the armament screen.
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#60
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Fair enough, and they still look good ![]() |
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