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#11
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I tryed this mod, and i like it allott. Gj for all mode `Rider`, great ideas for bonus runes.
And for balancing bonus Attack Defence for classe`s. Before it was max 54Att, 62Def, and +80Int !!! This is with best items, and Wanderer spells, but nontheless just not right for Mage class to have so much higher bonus. As for rage inflow from skill, i managed to fix it as `Rudi` said. Also found mistake on 3 lvl Onslaught skill, it`it cost 0 runes, so same as fixing Rage skill, go to skills.txt, and find `Rush` in 3lvl set from 0,0,0 , to 10,3,0 as in originall seting of KB-AP. Sugestion for some changes ( i did it, you ppl decide for yourself) : 1) Dark commander to +2 , +4/1 , +6/2 Atack,Defence/Intiative 2) Quick draw +2 , +4/1 , +6/2 Atack/Intiative 3) To change requirements for class specific skills,, i didnt do this cause cant find where to change it. For Bloodthirst it needs 7 skill, for Resurection 6, and for Higher magic only 4. Not really balanced ![]() 4) Prayer remove bonus Def. This way Paladin class get same bonuses for all attributes. And for my question, if any1 know`s where and how to change unit skills to be affected from acumulated runes, as for Rune mages resurection from mind runes. I`d like to set paladins resurection, and fauns plant heal and similar unit skills, but cant find where those skills are set in mod files. All Orcs get bonuse form adrenaline in Might skill tree, sumoning units get bonuse form Mage skill tree - Summoner. So i thought to ballance tihngs for Mind skill tree. Maybe this would be changing alott, but i just dont want to lose time in battles and skip ronuds to use rage so i can to cast mana recharge so i can phantom paladins, to resurect fallen troops . . . it`s not imposible, i just dont like ot waste time on that (example against some heroes, or boss fights i lose units from Gayser spell, or Armagedon, so after killing main threat i cast fear/blind/sheep on some weak unit, and in next rounds cast phantom to resurect units while battle itself is already over just prolonged). Some might say it`s cheating and saving mana, but it`s no diferent from Warrior Bloodthirst skill, and perma 40% of rage. And in this mode after battles we get those mana source witch are ridiculus ( got 14 of them, on 21 lvl ) 500 mana is just to much ![]() I`m not sure how this will effect enemy troops, as for no rune bonuses for them. If any1 can help me get this done, send PM or reply here. |
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