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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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It is that I am asking about, and asking for; nothing more. (And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-05-2011 at 02:34 PM. |
#3
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This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.
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#4
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.......but of course, I could be barking to the wrong tree. ![]() |
#5
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If someone from the developer team has any available time during this last few hectic weeks to contact this guy it would be much appreciated by most of us. After all he's just going to work to make the product even better and that's a good thing for everyone, developers and fans alike ![]() Quote:
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Finally, i see people are still worrying about the tracers. I've been a flak gunner, i have fairly recent memories of it (i served as a conscript in the local air force between may 2008-may 2009) and i can honestly say these tracers are the best i've ever seen in a flight sim. If you want my explanation as to why and how i came to that conclusion, head on over to the other thread: http://forum.1cpublishing.eu/showthr...t=19027&page=3 |
#6
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![]() Dear Oleg Maddox and 1C company ciao da Xilon_x. i loock your video is Fantastic and very good work your team. but I do not like the free fall of man when he eject and droop down from aircraft. I have a feeling that did not conceal the texture. a sky without gas and vacuum.(space) not terrestrial atmosphere. I think there is a difference between the atmosphere and space. |
#7
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Xilon
I don't see much connection between the examples you give and the sequence as shown in the CoD video. Firstly we see a static-line drop from a transport - a wholly different technique to the use of a manual rip-cord; then we see some shots of men wriggling about on sailplane wings, followed by a certifiable lunatic - sorry, free-fall parachutist - doing a neat trick and upsetting his mother ![]() I can't see how any of this can be compared to the sequence in the CoD video. The impression of no speed is because the 'camera' is falling at the same speed as the jumper.
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#8
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I must add my compliments from down here in South Africa.
Jaw-dropping stuff Oleg! CoD will be a "masterpiece"! |
#9
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ok ok you not understand me the video not have 100% connection but i want loock to you is DIFFERENCE HUMAN DROOP IN THE SPACE
HUMAN DROOP DOWN IN THE ATMOSPHERE. |
#10
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Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.
However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind. But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details. Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering? Last edited by White Owl; 03-05-2011 at 09:58 PM. Reason: Better word choice for clarity. |
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