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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I doubt very much the developers will nerf the cannons and uber the smaller calibers. There is a huge difference in the damage model of IL-2 and COD. The days of shot up fighters staying and being effective in a fight are over. With the new damage model every system on the aircraft can be damaged or destroyed. Pilots will be bailing out or trying to find a way out of the fight as quickly as possible, because the aircraft will no longer be effective.
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#2
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Although I agree that with many things to damage, spraying a burst of small calibre rounds over a target could be effective. BTW my only complaint about cannons in '46 is that, last time when I played it, when you hit someone with a single round, he would either loose his wing, loose his rear fuselage, have his engine on fire or crumble into dozens of small triangles. AFAIK this is not like it should be. In CoD it will be possible to load each gun with different ammo, so I look forward to experiment a little ![]() |
#3
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If it was the latter, the effect on fighter is ok. If I remember correctly, in RL it only took 5 hits to bring down a B17 - and that is one huge mofo. |
#4
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I've used the MK108 alot in the sim and it definitely does considerable damage, but I've seen many aircraft in the sim take several MK108's or other cannons and keep fighting. The smaller calibers can also be very devastating too when you fire at your convergence setting. I find most sim pilots are not very good shots and some don't completely understand convergence or deflection shooting. |
#5
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Probably all weapons will generally be more lethal, but less de-wings/de-tailings... Remember a cannon HE shell going off isnt just the pressure damage, but also shrapnel. A HE round in the wing tip may result in a shrapnel in the pilots head... Or in the engine, cooling system etc.
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#6
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#7
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Just a small snapshot to keep the whole 30mm versus 0.50 cal thing in perspective ....
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#8
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Impressive, but is this the way to prove that they should de-wing instantly?
Also in this whole cannon vs mg discussion you should take into account the rof of weapons which used this ammo. You fired two cannon rounds. How many rounds 8 mgs fired in the same time period? Quote:
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#9
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Talking about rof: The MGs might have a higher rate of fire, but you still have to hit. If you are not at gun convergence range, most of your bullets will miss. An other element is the energy which is delivered to the target. MG bullets only have kinetic energy, canon shells have also chemical energy (mine shells etc.). To sum it up. In any case you have to keep your aim at the enemy long enough to bring a sufficient amount of led on target. Canons will of course be more destructive, but more skill is requiered in order to hit, because of the low rof. MGs will probably be easier to use, because even with bad shooting skills, you still can score a few hits and hope to hit a vital internal system. |
#10
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Some excellent info on the effectiveness of those weapons: http://www.quarry.nildram.co.uk/WW2guneffect.htm http://users.telenet.be/Emmanuel.Gus...n/fgun-pe.html http://www.ww2incolor.com/forum/show...mp-Machineguns. |
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