Too bad that these days any disagreement has to end in drama on this forum...
Anyway consider these points:
- a story and event-driven campaign is a great showcase for the capabilities of the mission builder and scripting/trigger functionalities (also important during development)
- such campaigns will be popular with the general audience beyond the flight sim enthusiasts, which have to buy the game as well to make it a financial success. This will also be reflected in reviews which usually point out that flight sims are "too boring" for normal players. Provided it's well done of course.
- if it's not your cup of tea, just use them as training opportunities to get accustomed to the planes - or stick to the QMB if you're too disgusted. By the time you've set up everything and feel comfortable with the planes, HOTAS and engine management you can bet that some more serious campaign are already available for download.
No reason to panic. But maybe I'm just too relaxed for the current state of this forum...
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