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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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I have a hard time imagining people playing on medieval resolutions just to be more "competitive". What's next, wallhacks? Aimbots? Pink default skins for the enemy plains?
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#22
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I actually came to post a similar question about monitors. I bought a highly rated 19" CRT years ago for IL2 as it had a very fine dot pitch. I remember setting it on high res and being able to identify planes much better than at 1024x768. I can't remember the dots being harder to see at long range but the planes were much easier to identify as friend or foe from medium distances which I found really helpful.
I quit playing for a few years but came back recently. I still have the same monitor but I am using it with a laptop so I can only use 1024x768 and the graphics at lower settings. So I was going to ask with LCD's do I need to worry about dot pitch etc or all they all pretty good these days? Back then nobody would touch them as they had refresh rate issues, ghosting and low resolutions. Can anyone recommend one, as I'm going to be hardware shopping when COD comes out. |
#23
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Looking for a new monitor is scary territory to be entering these days, young Grasshopper
![]() lots of side by side comparisons are called for indeed, as well as 'netresearch. Series 6 or later side lit LED aren't too bad... I'm happy with my SyncMaster PX2370 |
#24
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I play at 1280x768 in IL2. Everyone needs to remember when the game 1st came out, the game's native res was 1024x768. That's what resolution the game was designed for at the time.
If you play at a 16:9 or 16:10 (depending on your monitor) with 1366x768 or 1280x768 (I think those are the 2 for widescreen) and have all your graphics cranked up including max AA/AF I see no difference in graphics quality between that and my monitor's native res of 1920x1200. But!!!!, I see the dots like they were meant to be displayed. Turning your graphics all the way down to try to get an advantage is pretty lame, but playing the game at close to it's native resolution, is not, IMO. I hope the dot thing isn't a problem anymore either with the majority of people having high res monitors nowadays, but I think I've seen a few screenies that show distant dots in the background so I think we'll be ok ![]() |
#25
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I have a Samsung 25.5 260HD and actually see little difference between 1920x1200 and 1024x768 with AA 16x and AF 16x. The only difference is the size of the pixel of distant aircraft. I will see aircraft a little sooner while flying at the lower resolution without sacrificing any graphics quality atleast to my old eyes. That said I would sooner fly at my monitors native resolution if the developers could find a way to uniformly display distant aircraft.
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#26
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#27
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I probably won't need 16xAA if I can fly the game at 1920x1200 and still see distant aircraft.
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#28
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I cant stand jaggies so I need at least 4xaa.What I meant is that even if you needed 16xaa to spot planes better most of us couldnt because it surely will lag a lot.
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#29
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I'm using a Samsung PX2370. It's native res is 1900 x 1080.
I'm 57, have a weak left eye from birth (kept me from being a military pilot, damn it), so consequently I run my game res at 1600 x 900 to improve vis of aircraft at a distance. And I still miss lots of aircraft that my younger team mates with CRTs at 1024 x 768 spot. I run my anti aliasing at 16xQ and anistropic at 8x. I would run my res even lower if the game didn't look so bad at lower resolutions. I hope that CoD really addresses this issue so I can run at full res and have good vis of targets.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#30
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You are all horrible cheaters!
![]() I wont do it but I know the feeling. |
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