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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It's a game and you'll have to find a balance between the needs of fun seekers and requirements of some die hard "I want it real" geeks. The latter are probably the ones who fly Tokio-LAX realtime in Fsx, LOL. Again: It's game which has to attract as many ppl as possible, that affects sales too you know? If you make it super hard(or realistic) the game becomes unaccessible for newbies. Deserted servers are great fun... Now TD can change whatever they want, in fact it's very cool they gave the die hard bombers what they wanted, however TD sets standards for the whole community - that is the problem, respectively the reason why such stuff should be optional. Just look at the servers, where are most ppl flying, what do they fly? Fighters or bombers? Bingo. Now you know what the majority wants when playing IL2. I'm pretty sure the new feature didn't help at all to change the Bombers-Fighters proportion. More fighters, less bombers - is that what the ppl applauding to the new fusing wanted? Their live gets even harder now - it's actually too funny robtek complained about not being able to bomb Portsmouth due to the overwhelming fighter mass. Last edited by swiss; 01-26-2011 at 09:11 AM. |
#2
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I can understand both sides, and I guess it is a no-brainer to make it optional in difficulty settings... TD made a good decision there.
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#3
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Perhaps a switch to set realistic mg and canons jamming as in real life too ?
![]() But enough of my trolling..... Good decision from TD to make the 2 second fusing an option. Looking forward to the v4.101 Well done !! |
#4
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"How do you know how it was in RL? Where you there? I doubt anyone here on this forum was there in RL and that 98% of the people talking about the bomb arming bit have been as close to the stuff as a picture in a book.
Did you check out the pdf-file on German bombs? Did you read the bit where bombs could be set to a arming time of 0.08sec? Up to now no documention has been presented that bombing as implied in 4.10 was the the rule, and that for all sides reguardless of country. And no just because it is harder does not automatically mean it is more "real"." 2% of all people talking about this stuff are in Team Daidilos, and have read the spec and dropped stuff that blows up IRL. If IRL was easy we would all be strapped to a fighter. Think you've got the right stuff? Enlist. Sit down, please. These TD guys are not just pushing agendas and dragging stuff out of their back passages. You insult their professionalism if you believe other wise. This kind off sand pit squabble is bloody tiresome. Stop stealing my oxygen. Merde! Last edited by Bussard_1; 01-26-2011 at 01:29 PM. |
#5
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The delay could be set to 0.08 s. (MV). The armingt time still was between 0.9 and 1.5 s.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 01-26-2011 at 02:17 PM. Reason: typo |
#6
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Exactly - and that would be the minimum! This setting also came with a fixed 14 seconds of bomb delay.
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#7
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So? The bomb would penetrate the hull, doesn't even matter if it was 140sec.
Would suck only if you're attacking a moving land convoy. |
#8
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#9
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![]() Instead I'll ask you one thing. Since you took some time to reply me twice have you at least downloaded my track and replayed it so we can discuss that? |
#10
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Took me about 2hrs to re-learn. But that's not the point - it's not about whether you can adapt or not, the question is why you even have to force ppl to adapt. * I suck with torps, but then again I never spent much time learning. Dive bombing is something I hated before, now it's necessary, and you can't even be sure if you hit something at all. I wonder how often even a experienced stuka pilot goes home with more than 3 tanks(500/2x50)... But hey, they gave us the Henschel with neat guns, which love TD for, it became my new weapon of choice if go for AG. |
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