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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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![]() The Gladiator Sword actually spawned for me early on (in Bolo), so that helped a lot. Not sure if a lot of people are aware of it, but raising your MAX Rage will INCREASE your Rage Generation rate as well. I still needed Anger later on though. As for how I increase Rage? I'm a summoner mage, so rage comes fairly easily. With the Ancient Phoenix, I do triple hits (RAGE!), and I burn triple times (MORE RAGE!). The Dragon of Chaos does double hit (RAGE!!!) (or triple, more RAGE!), and always burns the enemy (RAAAAAGGE!) ![]() Oh yeah, add in oil mist so you can do more Rage-a-licious damage. Because the summons are so strong, I can afford to use Crushing Blow instead of Ball of Lightning, which is probably the most efficient method of gaining XP, since it can be used every round. You will level MUCH MUCH faster if you use Crushing Blow instead of Ball of Lightning. I only really used Mana Accelerator to help me pay off the stupid Guardian Angel spamming (I like having a lot of mana at the end of battles). Throw in the Dragon Slayer medal and you should be cruising by the time you really need a high level Ball of Lightning. Even though Ball of Lightning gets really strong once you add in the +1 Rest, it makes it horrible for XP due to the rest. Dragon Dive is also good, but I don't gain Rage fast enough (sniffles) since I only have 2 dragon stacks, and 2 rune mage stacks, (so, dealing with a partial army). Although in the early game, my Pet Dragon was lower level than me. Once I got Anger Level 1, strong enough summons, my Pet Dragon has been out levelling me as usual. Typically my Mages have lower level Pet Dragons than me. ![]() |
#2
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It 's still remains a mistake from programmers part. They removed Gift spell, Inquisitor's Holy Anger ability was changed from Reload to Charges and some other tweaks just to stop the "abuses" but with all that they didn't noticed this combo that makes even the toughest battles, easy wins .
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#3
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I mean, with this method, as long as I have a single rune mage and there is only one weak ranged unit, I can restore everything. Wait, that isn't a bad thing! ![]() |
#4
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Still, not all players like long battle, i for myself don't like such a battle.
I agree that this can turn toughest battle to easy win, but the sacrifice for easy win is long battle, which some players tend to avoid. Last edited by atlatea; 12-28-2010 at 06:07 PM. |
#5
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![]() With my Warrior, 6 rounds for Ktahu no losses... <heart> ![]() ![]() A shame Mages take a long time to beat Bosses. I guess I could use Black Knights in more of the battles to speed up some of it, but I don't like that type of battle either if I can avoid it. |
#6
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I think that is not because of the warrior class, it's because of the goblins.
Goblins are overpowered now, which is why i never use them, i'd rather use orcs. You can use paladin and achieve almost the same result as long as you use goblins. K'tahu will go down in about 7-8 turn. |
#7
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The added +6750 leadership helps (from Paladin against Mage) and +13500 from Warrior against Mage. I think I did it with a Warrior in about 11 rounds using Elves, Hunters, Bowmen, Paladin, and Royal Griffins. (in original AP). Last time I tried doing ranged thing with the Mage, it seemed too hard to do, but that was before Crossworlds. You need to deal a lot of offensive power or else you tend to get overwhelmed. It is almost like there is a critical mass required for the ranged units, or else they fall woefully short. I'd almost be better off casting Dragon of Chaos and deal more damage to the boss and tank more. ![]() The mage has to constantly cast debuffs/buffs to match up the warrior's offensive power. Perhaps with my new experience now I can redo it, but I just doubt it. Not enough might runes to get the critical skills required to make it smoother. For me to cleanly defeat Ktahu with no loss and ranged, I usually need tactics and onslaught and quick draw maxed. I also mean true no-loss, not virtual. If the mage can't do it, it clearly can't be the alledged super overpowered unit, yeah? ![]() Do you mean Goblin Shaman as the overpowered unit? I never use his Astral attack (I probably should?), because I have to make sure I have no-loss, and incurring even 3 more losses is a bit too risky for me. Plus, he rips off the target's resistance a little bit everytime he hits, so he is adding more damage to the Goblin. To me, the little Goblin's greatest strength is Zeroing-In, which both BB and you laughed at when I pointed it as its key strength (as the battle goes on longer, his effective damage to leadership goes through the roof). Do you mean the Adrenaline "Act-Again" ability? I definitely don't use his Poison Axe ability because I don't want to reduce odds of "Act-Again". Anyways the "over powered" term is funny. I mean, couldn't one keep saying anyone's strategy that helps them win any battle is overpowered? ![]() After a certain point, does it mean any summon, spells, paladins, ranged units, melee attacking units, etc are all overpowered? ![]() As we develop and find more strategies, I wonder if one day we will be crying out "Peasants are overpowered." |
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