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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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It 's still remains a mistake from programmers part. They removed Gift spell, Inquisitor's Holy Anger ability was changed from Reload to Charges and some other tweaks just to stop the "abuses" but with all that they didn't noticed this combo that makes even the toughest battles, easy wins .
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#2
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I mean, with this method, as long as I have a single rune mage and there is only one weak ranged unit, I can restore everything. Wait, that isn't a bad thing! ![]() |
#3
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Still, not all players like long battle, i for myself don't like such a battle.
I agree that this can turn toughest battle to easy win, but the sacrifice for easy win is long battle, which some players tend to avoid. Last edited by atlatea; 12-28-2010 at 06:07 PM. |
#4
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![]() With my Warrior, 6 rounds for Ktahu no losses... <heart> ![]() ![]() A shame Mages take a long time to beat Bosses. I guess I could use Black Knights in more of the battles to speed up some of it, but I don't like that type of battle either if I can avoid it. |
#5
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I think that is not because of the warrior class, it's because of the goblins.
Goblins are overpowered now, which is why i never use them, i'd rather use orcs. You can use paladin and achieve almost the same result as long as you use goblins. K'tahu will go down in about 7-8 turn. |
#6
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The added +6750 leadership helps (from Paladin against Mage) and +13500 from Warrior against Mage. I think I did it with a Warrior in about 11 rounds using Elves, Hunters, Bowmen, Paladin, and Royal Griffins. (in original AP). Last time I tried doing ranged thing with the Mage, it seemed too hard to do, but that was before Crossworlds. You need to deal a lot of offensive power or else you tend to get overwhelmed. It is almost like there is a critical mass required for the ranged units, or else they fall woefully short. I'd almost be better off casting Dragon of Chaos and deal more damage to the boss and tank more. ![]() The mage has to constantly cast debuffs/buffs to match up the warrior's offensive power. Perhaps with my new experience now I can redo it, but I just doubt it. Not enough might runes to get the critical skills required to make it smoother. For me to cleanly defeat Ktahu with no loss and ranged, I usually need tactics and onslaught and quick draw maxed. I also mean true no-loss, not virtual. If the mage can't do it, it clearly can't be the alledged super overpowered unit, yeah? ![]() Do you mean Goblin Shaman as the overpowered unit? I never use his Astral attack (I probably should?), because I have to make sure I have no-loss, and incurring even 3 more losses is a bit too risky for me. Plus, he rips off the target's resistance a little bit everytime he hits, so he is adding more damage to the Goblin. To me, the little Goblin's greatest strength is Zeroing-In, which both BB and you laughed at when I pointed it as its key strength (as the battle goes on longer, his effective damage to leadership goes through the roof). Do you mean the Adrenaline "Act-Again" ability? I definitely don't use his Poison Axe ability because I don't want to reduce odds of "Act-Again". Anyways the "over powered" term is funny. I mean, couldn't one keep saying anyone's strategy that helps them win any battle is overpowered? ![]() After a certain point, does it mean any summon, spells, paladins, ranged units, melee attacking units, etc are all overpowered? ![]() As we develop and find more strategies, I wonder if one day we will be crying out "Peasants are overpowered." |
#7
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Well, i mean the whole goblin army + paladin = overpowered, you could really clear most enemies very very fast (turns needed) with ease, they have adrenaline skills that enables them to achieve that.
The speed they clear enemies is unmatched by any army except perhaps thorn army (though this is just my speculation), and they can easily score no loss victory. Well, you know that no loss + insane speed to secure a victory = overpowered. Comparing to black knights, i'd say goblin army is much more powerful. They can achieve the same no loss, but goblin achieve that with much lesser risk and much faster speed. Well, ok maybe that is not a fair comparison, a single stack againts an army, but let's say you insert that black knight to an army (probably all undead army), that army will still lose to goblin army in term of achieving very fast no loss victory. Off course you need adrenaline or onslaught to do this. To me all goblins abilities are very good, combined with their number, they are easily the most damaging army. |
#8
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