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IL-2 Sturmovik The famous combat flight simulator.

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  #431  
Old 11-09-2010, 01:50 PM
winny winny is offline
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Originally Posted by Skoshi Tiger View Post




Winny, did you do any other processing to your image?

Cheers!
Nope same as you I think, Grayscale> Bright/Contrast and a tint. I over did it a little with the contast I think..
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  #432  
Old 11-09-2010, 02:21 PM
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major_setback major_setback is offline
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Originally Posted by Asheshouse View Post

One of the major route finding features leading into London are the elevated brick viaducts carrying the railways. I can understand that it may be difficult to model all of those but I would still be interested in seeing how the rail features will be modelled as you approach the capital and the numbers of tracks on each rail route increase, and how the road rail crossing points will be dealt with.
I am hoping to see these viaducts as well.
But I imagine it is a big headache for the development team even just trying to fit railways through all the modelling work (of buildings) they did for the cities. I'm still hoping though.
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  #433  
Old 11-09-2010, 02:36 PM
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major_setback major_setback is offline
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It feels awkward to complain about an image that looks better than I would ever have dreamed about, but aren't the roads are bit too light grey? The overall feeling is that there is more grey than black/brown from what I would have thougt about in Olde coal powered England
I think roads are often lighter than we imagine.

One of my personal irritations with FB/Il2 has been that the roads are too dark.

I would say though that I would prefer a yellowish-grey to the bluish-grey to roads and buildings, it looks more natural. It might help to get a real artist to aid with colouration and shades of different textures. They have a good eye for these things. Often seeing things better than photographers do ()!





Old tarmac can become quite light. It is often lighter than the grass next to it, it shows more if viewed in monochrome.

It would be great to eventually see some evidence of road-repair work. Or at least not have a seamless perfect ribbon of grey (not that I can judge anything of SoW yet):



I agree with others that the cities should look dirty. However, I just can't get over how fantastic the cities look! The only thing I hope is that there are some larger buildings like schools, hospitals, cinemas, police stations, council buildings etc. in the city housing areas too, for it to look realistic.
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Last edited by major_setback; 11-09-2010 at 02:55 PM.
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  #434  
Old 11-09-2010, 03:09 PM
Dano Dano is offline
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  #435  
Old 11-09-2010, 03:30 PM
Splitter Splitter is offline
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Oh my....best video yet!

Splitter
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  #436  
Old 11-09-2010, 03:38 PM
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philip.ed philip.ed is offline
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Many thanks Dano, great video.
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  #437  
Old 11-09-2010, 03:56 PM
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Catseye Catseye is offline
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Can anyone identify the HOTAS that is being used in the Dano's video? (message #434) Sort of looks like Thrustmaster but I'm not sure. Not the stick in the freeze frame before the vid starts but the one being used by the guy in the wool hat a couple of minutes into the video. It has quite a number of 8 way hats.

Thanks
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  #438  
Old 11-09-2010, 03:59 PM
Trumper Trumper is offline
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Nice video but the music sucks
Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded?
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  #439  
Old 11-09-2010, 04:04 PM
Dano Dano is offline
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Originally Posted by Catseye View Post
Can anyone identify the HOTAS that is being used in the Dano's video? (message #434) Sort of looks like Thrustmaster but I'm not sure. Not the stick in the freeze frame before the vid starts but the one being used by the guy in the wool hat a couple of minutes into the video. It has quite a number of 8 way hats.

Thanks
Looks like a Saitek X65f with the hats switched around.
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  #440  
Old 11-09-2010, 04:05 PM
Sven Sven is offline
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Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded?
there should be a load of Russians who know how it sounds since there were headsets
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