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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Shouldn't that oil blotch be moving.. and eventually disappear..
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#3
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I disagree. I would think that the oil on the windshield of an airplane traveling at 400+ kph would be in a fairly viscous state and therefore would tent to resist the wind to some degree.
Last edited by undercut; 11-05-2010 at 12:47 PM. |
#4
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Maybe you are right, but have you read what we need now for hardware already ?
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#5
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![]() It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case. ![]() ![]() Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings? So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features. Last edited by Hecke; 11-05-2010 at 12:34 PM. |
#6
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If you look at the presentation here: Quote:
Well done Oleg and co.
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#7
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The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.
The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions. |
#8
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IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
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#9
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The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.
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#10
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