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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-05-2010, 11:27 AM
undercut undercut is offline
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Originally Posted by alexmdv View Post
Some my videos from expo Igromir-2010 (see in HD):



all videos:
http://www.youtube.com/user/alexeymdv
Hmm.. curious. I noticed the 109 in this video does not seem to have any leading edge slats. I wonder why. I thought all 109's were designed with leading edge slats.
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Old 11-05-2010, 11:39 AM
Bearcat Bearcat is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
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Old 11-05-2010, 12:21 PM
undercut undercut is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
I disagree. I would think that the oil on the windshield of an airplane traveling at 400+ kph would be in a fairly viscous state and therefore would tent to resist the wind to some degree.

Last edited by undercut; 11-05-2010 at 12:47 PM.
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Old 11-05-2010, 12:26 PM
JG53Harti JG53Harti is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
Maybe you are right, but have you read what we need now for hardware already ?
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Old 11-05-2010, 12:32 PM
Hecke
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Originally Posted by JG53Harti View Post
Maybe you are right, but have you read what we need now for hardware already ?


It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case.
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

Last edited by Hecke; 11-05-2010 at 12:34 PM.
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Old 11-05-2010, 12:37 PM
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T}{OR T}{OR is offline
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Originally Posted by Hecke View Post


It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need an monstercomputer, but that's not the case.
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

If you look at the presentation here:

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Originally Posted by Hecke View Post
I bet you haven't seen this.

Video of the presentation:

http://rutube.ru/tracks/3742502.html...46b8b757bf2761
You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.
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Old 11-05-2010, 12:55 PM
speculum jockey
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The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.

The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions.
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Old 11-05-2010, 01:25 PM
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IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
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Old 11-05-2010, 01:21 PM
The Kraken The Kraken is offline
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Originally Posted by T}{OR View Post
Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems)
The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.
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Old 11-05-2010, 01:24 PM
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Originally Posted by T}{OR View Post
If you look at the presentation here:



You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.
Uh thor - that vid is not necessarily played on one of the public pcs.
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