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#1
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Apply full rudder and check if you can measure a difference between the B and the D. This is where the slightly reduced length would show. It has no effect on turning.
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#2
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Wouldn't it also apply in banking turns?
If the plane is banked and the stick pulled, the elevators are "working" on the same plane of motion that the rudder affects when the wings are level (the plane that's parallel to the horizon), so wouldn't it exhibit a similar effect? |
#3
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This ***could*** explain why total blackouts occur very suddenly in the D model, too much elevator for a shorter fuselage. This is only if the length bug is present in the FM though.
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#4
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In some ways it's easier to hold back on the stick in the Bf109K-4 as it sails towards the ground not doing much of anything than it is in a Tempest to pull back hard and both blackout the pilot and rip the wings off ![]()
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#5
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![]() Just flew some very successful A to A combats in the P-51D, def. a great ship, so if there is a length bug in the FM it's not holding the plane back too much. As for a concrete way of testing between models I can't think of one that isn't affected by many other factors other than around 1 foot of fuselage. If it is a simple matter of correcting a clearly wrong number in a FM file than I hope it is addressed, but I have no idea how the FM's are made for Il2. I think Oleg said years ago in response to a FM debate that the problem was between the guy's computer and his chair ![]() Last edited by Tempest123; 10-25-2010 at 03:24 AM. |
#6
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I would be inclined to pass the evidence about the incorrect fuselage length on to TD and leave it to them to fiddle with. |
#7
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Indeed there is nothing that seriously impedes the Mustangs ability to fight in-game. Sure there are a few people who expect too much but once you get past that and focus on the strengths... it's an incredible fighter. When flown as a team the Mustang turns much more powerful as it's speed, dive, and visibility are great attributes.
How many of you make regular use of the K-14 gyro gun sight?
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#8
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