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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2010, 04:07 AM
Damixu Damixu is offline
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Originally Posted by JAMF View Post
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
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  #2  
Old 10-23-2010, 09:26 AM
Damixu Damixu is offline
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Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?
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  #3  
Old 10-23-2010, 09:28 AM
tourmaline tourmaline is offline
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Originally Posted by Damixu View Post
Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?
yes, there will be radar stations on the maps. Not sure about knocking down radar info though. You can only bomb them if you fly german side, ofcourse.
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  #4  
Old 10-23-2010, 05:56 PM
Damixu Damixu is offline
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Originally Posted by Damixu View Post
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
this
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  #5  
Old 10-23-2010, 07:39 PM
Jimko Jimko is offline
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Oleg...these beautiful cockpits and panels...nothing I can say that hasn't already been said. The artistry gives them a dimension that should fulfill my wishes for the best cockpit immersion possible with today's technology. If. as well, you have great engine and other device sound effects, then along with the flight modeling the flight experience will be amazing.

These cockpit panels remind me of the kind of work done by Sergey "Araks" Golovachev a few years ago, but these ones are yet even better. I wonder where he is now as I think that he started to work for a flight sim developer...

I wonder if these are the result of one artist's work or have several people collaborated to create these?

Very, very, very well done!
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  #6  
Old 10-27-2010, 07:09 PM
Damixu Damixu is offline
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Quote:
Originally Posted by Damixu View Post
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
Thank you Mr. Maddox giving answers to questions 1) and 2).

Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc..

I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre

Last edited by Damixu; 10-27-2010 at 07:11 PM.
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  #7  
Old 10-27-2010, 07:20 PM
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Richie Richie is offline
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Something everyone may like to see. A working Revi gun sight from the guys at Jagdgeschwader 4


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