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#241
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#242
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In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different). In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean. [EDIT] Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe???????? [\EDIT Quote:
Last edited by Skoshi Tiger; 10-23-2010 at 01:27 AM. |
#243
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Gorgeous!!!
Yust marvelous! Wow! |
#244
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I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!
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#245
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I am wondering about the reflections in the instruments. Would you be able to switch them off?
To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ![]() It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass. I have sat in both RAF types (Hurricane and Spitfire) in the last couple of years (on the ground, of course) and in neither could I see myself. You have a reflection of the inside of the cockpit-which is dark. So you don't see a reflection at all. It strikes me that this feature, lovely though it looks, departs from reality. Last edited by Bader; 10-23-2010 at 03:05 AM. Reason: Typo |
#246
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#247
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Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).
But it appears that they are prerendered and do not change dynamically. When you are flying (with your head on top of your neck ![]() |
#248
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Oleg ... You are a mad man.
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#249
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1) Multi-Display gaming with adjustable Field-of-View 2) Ability to use DeviceLink and real dials (or other LCD display as dials) 3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.) 4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game) |
#250
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