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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-17-2010, 09:08 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
This week’s update has made me really excited. Potentially 128 people in multi player would lead to amazing online events. I hope there is a way of operating in some kind of organised fashion rather than the free for all that’s happening in IL-2 at the moment.
IRC IL2 also supported 128 players online. I personally attended many online events and battles with almost 90 people at the time. The problem with this is - unless you have an utterly powerful server with excellent bandwidth you won't make it past 60 players without massive lag for the majority of people on it. At least that is how it was in IL2.
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Old 10-21-2010, 11:47 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by T.}{.O.R. View Post
IRC IL2 also supported 128 players online. I personally attended many online events and battles with almost 90 people at the time. The problem with this is - unless you have an utterly powerful server with excellent bandwidth you won't make it past 60 players without massive lag for the majority of people on it. At least that is how it was in IL2.
Yes, you are right.
Just one user with bad connection may damage overal picture if all features settings of transfer are maxed out.

Its why I told that currently it is 128. But we may minimize for the release. Or just to notice that it is fine only with some good connection to all.

And we don't like to minimize the features that was done with Il-2 data transfer comparing to other games. Instead we have some more features and some other features.

Server will be shipped with the game. And some will be installed right with the release.
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Old 10-21-2010, 12:04 PM
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Thank you for the reply.

I have some questions that you haven't been able to answer in the past (too early in development). Might I ask if you can answer some of these questions now?

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  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place. This also affects bandwidth.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).

Thank you.
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