Quote:
Originally Posted by furbs
I did understand Olegs reply, and i understand some of the pics i posted are not 100% the right colours but they are alot closer to what i see everyday.
Now if people think the colours in Olegs shots are closer to the colours of southern England than the ones i posted, thats fine with me... maybe they can find one real picture that matches that mix of colours and looks like Olegs screen shot, and then post it here.
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You didn't understand my answer.
I will explain by a bit other way in shotest way.
1. The purpose of the shots was to show sharpnes of the ground image from altitude and on great distances.
2. Your posted photos are not like the human eye see it in real time
3. I answered you that the colors are not final.
For all:
Because we are fighting with HDR technology that damages some time real colors we tune the texture colors already long time. And now this work is close to final, but need to be tuned exact tint and saturation of textures color - one for all
HDR in its way how it is used by all (compression) - great mistake of someone...
We will use it minimal... close to zero. Because it is impossible already to remove. Just in cockpit it gives some advantage. But overal - it is global mistake of all developers. Probably main world developers understood it already too and tuned it to minimal.
I think many photographers will confirm my thought if the speech is about realistic lifelike photos and not about toxic colors that someone think is cool... (some time really cool if it is the art using this toxic colors especially

)