Quote:
Originally Posted by Azimech
Besides, there are elements in startup procedure that aren't necessary. Checking magneto's for one, is done to check both the ignition systems. During flight, there is no reason to switch off one of the systems. What would happen if you start a mission, you check the mags only to find out one of them is failing? You'd cancel the mission and restart. It might enhance immersion but it won't prevent the engine from starting, there totally is no skill required. It's the same like attaching the relief tube to your private part.
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AFAIR magnetos are modelled in IL2.. I vaguely remember fiddling with them sometime ago.
Ahem.. there's no skill in procedural startups and checks - one tends to naturally do this 'at speed' in IL2 anyway - skill in emergency procedures, yes!.
And of course, 99.999999% of us have keyboard CPits which limits proper pit realities. Things like fuel pumps, and changing tanks and their effects would add a nice touch.