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IL-2 Sturmovik The famous combat flight simulator. |
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#432
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If you are insecure: use more bullets. |
#433
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Where did you read they wouldn't be anymore?
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#434
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Are you here implying something?
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"Celebreties are the sick on the windscreen of life." - Wiglaf Droste, German satirist |
#435
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I would be very surprised if 1C were not the publisher
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#436
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Mr. Maddox is right, i know i want to see something new in the update but if they are tweaking an updated version it's lost coding time to compile the code just to snap a few screenshots. Don't get me wrong, i'd very much want to see some new screenshots or even a slightly longer video with actual ingame sounds but i understand it might not be possible. If you think about it, it's better in the long run if they keep fixing bugs instead of having to stop for 5-10 hours to compile, run the software and snap a few pictures. That's 5-10 hours that SoW could be finished earlier ![]() However, there is still a way to have a Friday update without screenshots and without video. I think a good idea would be if Oleg and/or Luthier gave us some developer commentary detailing certain features of the sim. Or for example, describing how a mission plays out in technical terms, from spawning in the hangar to landing and touch down. I think this would give people a far broader understanding of what to expect in terms of gameplay. A single post with a play-through narrative of a mission would be awesome, sort of a mini-review. Of course, not all features could be talked about if they are not sure about including them, but it would still be good enough to get an idea of how things in SoW happen. We know the graphics are up to the job, we've been told the sounds will be improved, the single thing we don't know is how the gameplay is going to be. That's why people want to see videos, to see actual gameplay. Since we can't have videos, describing it is just as good and even better sometimes, as in videos you might miss something that you wouldn't miss when reading an article that explicitly points it out. If you have the time for it, i'd be happy if you think about my suggestion for a small commentary this Friday. Keep up the good work and thank you for keeping us informed ![]() |
#437
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Thanks for answering all these questions Oleg. Screw the Friday update, a Q&A session with you is much more fun IMHO (unless the two can be combined).
But your main aim is to work on setting up in your new location, so I think we could easily miss an update this Friday if we were patient enough for a video next week or the week after ![]() Oleg, will there be bailout problems? I ask as the Defiant is modelled in the game, the rear gunners had specific difficulty in bailing out. Also Oleg, the Defiant gunners wore a special type of suit known as GQ parasuit (GQ as in the brand which had contracts with the AM) and this suit contained the life jacket and the parachute. It was made specially for the gunners so that they could fit through the small opening to the turret, but in many cases the use of the suit wasn't neccessary, as on bailout the turret was a bitch to open (to put it politely). I can send you references for this suit if you want Oleg. |
#438
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exactly my thought
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#439
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Thank you very much for answering questions and all the information we get, Oleg. We do apreciate it much!
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#440
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