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![]() Not gonna happen. Someone mentioned the development time could be handled by 3rd party? For crying out loud , if you expect say the quality of an FPS, the realism of a simulator, the graphics of say Unreal 3 & Storm of War on all fronts that being on the ground, in air etc..and with high tech damage models and god knows what, and in the end a quality game with few bugs.. and a release date within the next 15 years.. Jesus it's just not practical, use your brains.' But as i mentioned only way to do it is to scale it down tremendously and soften the realism factor, aka Arma which by no means is anywhere near a simulator for instance in Air combat, let alone buggy as hell since it's such a huge open world game. And the problems still exists. 1. Fun ? no 2. Practical/Doable ? no 3. Performance demands ? Insane (not talking netcode here) 4. Development time + quality? Insane 5. Ingame distances ? Not practical too much void, 6. Buggy 7. etc.. There is no reason to merge planes with ground combat, it just doesn't work in a realistic way. Scale it down then it's do able, otherwise its not.. why do you think RO doesn't have airplanes and why do you think IL2 dosn't have Infantry Combat? (if you can't think of the logic behind the answers then...) By the way, BF1942 didn't do anything like this they did an Arcade shooter with planes, tanks etc nothing compared to what you guys are dreaming and asking for. Last edited by zauii; 09-26-2010 at 08:53 PM. |
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