Quote:
Originally Posted by zauii
Not gonna happen. Someone mentioned the development time could be handled by 3rd party?
For crying out loud , if you expect say the quality of an FPS, the realism of a simulator, the graphics of say Unreal 3 , Storm of War on all fronts that being on the ground,
in air etc..and with high tech damage models and god knows what.
Jesus it's just not practical, use your brains.'
But as i mentioned only way to do it is to scale it down tremendously and soften the realism factor,
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Please re-read thoroughly my last message...I said two different games, with different scales suited to the nature of each game, but able to communicate positions, status, orders etc. It seemed clear enough so I will not repeat myself...
It is certainly doable, and the common control would need work, but the net code to mention only this would not be more difficult than between several air simulations.
You obviously have to accept that if you drive a tank and get destroyed you will not spawn at the controls of an aeroplane...another tank, maybe?
JV
I believe I still have some brains left, thank you, and I even know how to use them (sometimes)