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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 09-24-2010, 11:37 AM
JAMF JAMF is offline
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Are the surface details of the vehicles done with bump- or with normal mapping?
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  #62  
Old 09-24-2010, 11:40 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
On the Left Fahrwerkskontrolle (under-carriage)
Mid above Waffenschaltkasten Fl.47292 (Weaponcontroll)
Thanks!
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  #63  
Old 09-24-2010, 12:00 PM
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excellent update, the detail on the ground is really coming together

tanks and other ground vehicle detail look better then any i have seen before, even for current tank sim's or 1e person shooters

scenery looking good to, grass, shrubs, trees etc (but i presume current shots are of low detail settings on a mid range pc ? eg would have expected more grass and more med distance foliage for a high detail setting)

we'r getting close
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  #64  
Old 09-24-2010, 12:05 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Ok, today I would like to say some important.

But we are close, very close in our works of final release version...
This is fantastic news, and to some, not entirely a surprise. (Where are you, Tree?).
If we look at the original IL2 and compare to v4.09, we see a profound difference.
If we then look at what we've seen of SoW and then try to imagine the future development.....................
The level of detail on the ground equipment, let alone the aircraft, together with the lighting and shading effects, tells me that this will be the most immersive 'war-sim' ever devised, and as someone who enjoys making little film clips, the possibilities are looking immense.
I am a bit worried about my career once it's released though.
Awesome.
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  #65  
Old 09-24-2010, 12:12 PM
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I like very much the screens of the cockpit and the night cockpit , but i think the texture of the plane out of the cockpit is not suffisant ( screen 8 : rear of the plane ) and it's the same problem for all actual simulators ( Rof for exemple ) .
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  #66  
Old 09-24-2010, 12:23 PM
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Ailantd Ailantd is offline
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Nobody has noted that they have now soft shadows??
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  #67  
Old 09-24-2010, 12:24 PM
Azazello Azazello is offline
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All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?
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  #68  
Old 09-24-2010, 12:24 PM
mr71mb0 mr71mb0 is offline
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Quote:
Originally Posted by zapatista View Post
get lost ya useless wanker !

a thread with a great update in screenshots, and good direct news from oleg the project is near completion, and you post your useless crap in it
hahah, Nice one Zap. You attacked from out the Sun. The Noob never even saw you coming.
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  #69  
Old 09-24-2010, 12:29 PM
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Richie Richie is offline
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This is great news today!
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  #70  
Old 09-24-2010, 12:30 PM
speculum jockey
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Quote:
Originally Posted by Azazello View Post
All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .



Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.
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