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IL-2 Sturmovik The famous combat flight simulator. |
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#221
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lol, for somebody like you who is a self confessed vandal and thief of oleg's private property, it is unsurprising you have such a deluded view of the world
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#222
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but its all speculation really, its fairly safe to assume oleg has already decided on how to represent killed/wounded crew and pilots (since we have such detailed modeling of humans now, and articulated movements etc). i suspect it will be something like figures slumping or collapsing, without much blood or gore |
#223
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Excuse me
Last edited by philip.ed; 09-03-2010 at 12:21 PM. |
#224
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Skarphol |
#225
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Realistically the only gauges you need to see are airspeed, altitude, manifold pressure and maybe one or 2 more and if im not mistaken all those are pretty much high enough so as to not be blocked by arms or legs. Fuel gauge is usually not necessary as most flights dont last long enough to worry about fuel.
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#226
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#227
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When you have your arms, legs visible they better be moving realistically. If not just leave em out all together. Looking down and seeing a stiff, non moving body is more of an immersion killer than having nothing at all. Can you imagine watching your hands moving to the panel to realign the DG with the magnetic compass. Reaching up to the canopy release latch before bailing out with a first person view of your arms and legs flopping in the wind? Have that body there but make it work! Probably not going to happen anytime soon but it would be nice.
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#228
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A 1st person view of bailing out would certainly add to the emmersion. Also, I think it would be good if you could see 'yourself' in the cockpit and be 'thrown around' by the g-forces - as long as it didn't get in the way of course...
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#229
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@ philip.ed
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#230
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