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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 06-16-2010, 02:28 PM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by Metathron View Post
As for the topic of the thread: How about using only creatures of one race, at a time? This sounds like it could be both interesting and challenging, but it's off the top of my head.
I'm doing that, albeit in Legend and AP too.

In AP I went with the Lizards first, since I wanted to test the new race. Sadly they are only available on Reha and it takes quite long to get there - you have to get to Montero first and defeat the lizard queen in the castle to get your wings, even with kiting I was only able to land on Reha around level 25.

That said, from there it was a cakewalk. My lineup was Tirexes (tanks), Gorguls (main damage dealers, often you can finish the battle by using only them, in fact I killed Bhaal with just one stack of Gorguls - easier to resurrect), Gorguanas (decent ranged unit and of course, Mark of Blood), Hayterants (great skirmishers and can summon fodder, also block ranged units with the eggs), and Brontors (very versatile unit, can be tank, skirmish to block ranged units, or be a shooter itself). I tried the Chosa a few times, but they are quite useless IMHO, being restricted to only spawn worms and do nothing else. They were usefull in the Giant Spider fight, though.

In Legend, I used an all-undead army (with a small mod that gave me a spell to resurrect them so I can use no-loss). Firstly starting with skeleton archers, zombies, ghosts, vampires and werewolves (I allowed only them as living units in my army), I later replaced the zombie-tanks with Black Knights, the wolves with Bone Dragons, upgraded the ghosts and vampires. I also use Necromancers of course. Cursed Ghosts and Skeleton archers I often swap depending on the enemy line-up.
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