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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 06-15-2010, 11:38 AM
KongMysen KongMysen is offline
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Quote:
Originally Posted by ckdamascus View Post
Archer Leadership / Avg Dmg = 3.5/50 dmg = 7% damage per leadership.
Hunter Leadership / Avg Dmg = 9.5/150 dmg = 6.33% damage per leadership.

Throw in astral bow and whip of fire, +2 damage

Archer = 5.5/50 = 11% dmg per leadership
Hunter = 11.5/150 = 7.67% dmg per leadership

Both range units always do critical hits (barring double negative effects) with my setup too.
Even thougt Zech meant ranged units and not particulary Bowmen, you should still consider the attack and defence bonuses when estimating dmg output

The hunters have 11 more attack than the archers. That means if both units attack a unit with 16 i defence, the dmg output will be 11% pr leadership for the archer and 10.47% per leadership for the Hunter. And that is with both the bow and the whip. Close call I'd say and without the items the Hunter would win with 8,65% vs 7%.

However if you didn't focus so much on crits the two skills on the archer unit can come in handy lots of times. I bet the you've used both the cold and flame arrow alot even though skills can't make critical strikes.

EDIT: Comparing the Hunter with the Black unicorn proves Zechnophobes' point. They are both elves and both have 27 in attack. But the hunter only does 9.5 dmg on average where as the black Unicorn does 16,5 on Average. Adding to this that melee units are better defensive, you only need 5.13 Black Unicorns to kill a single Hunter with one average strike. Vice Versa you'll need 13,40 Hunters to kill a single Black Unicorn with one single average arrow. I didn't consider crit chances though...

"Ranged" is such a strong ability that both offence and defence has been nerfed to balance the units.

Last edited by KongMysen; 06-15-2010 at 04:18 PM.
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